Quote Originally Posted by VydarrTyr View Post
Your opinion on level caps disproves your hypothesis. If people always choose the easiest and most effective path, you would not be arguing for level caps. You'd be arguing against them.

The fact that you are arguing for level caps means that you are not choosing the easiest and most effective path. You're choosing a more difficult path.
Err, I don't think you understand the concept. Given the same reward, a human will choose the easiest path to get it. That's why the vast majority of players will choose to run the rank 25 dungeon on their rank 50 class since that is the easiest path to get the items.

Doing so would be detrimental to game balance.

Therefore, we need to implement a restriction, so that rank 50 players need to play the dungeon as a rank 30 class in order to eliminate the easier path. This maintains the level of difficulty and keeps balance in place.