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  1. #1
    Player
    Akiva_Ninazu's Avatar
    Join Date
    Jan 2014
    Posts
    39
    Character
    Akiva Ninazu
    World
    Lamia
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Sunarie View Post
    How is providing an alternative gear source further gating anything off? If anything it's adding more players to the mix. This is not BiS stuff we're talking here.. heck, even knowing that fully melded crafted gear is -better- that DL in a lot of cases, groups don't require the crafted gear. You're throwing up an argument about something that isn't going to happen.
    Because the game should be about the skill in running *all* content, not the skill in hitting the "Make HQ Shiny" button in front of repair vendor or the skill in farming endlessly to pay the all-but-guaranteed-to-be-obscene price demands of someone who does.

    This argument boils down to crafters not wanting to have to put the time in to earn next-to-BiS gear in order to challenge end-game. You don't want to run the content, you just want to spam the crafting buttons to shortcut yourself into that gear and then get paid to do it thereafter. Lazy.
    (0)
    Last edited by Akiva_Ninazu; 03-26-2014 at 05:08 AM.

  2. #2
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Akiva_Ninazu View Post
    Because the game should be about the skill in running *all* content, not the skill in hitting the "Make HQ Shiny" button in front of repair vendor or the skill in farming endlessly to pay the all-but-guaranteed to be obscene price demands of someone who does.

    This argument boils down to crafters not wanting to have to put the time in to earn next-to-BiS gear in order to challenge end-game. You don't want to run the content, you just want to spam the crafting buttons to shortcut yourself into that gear and then get paid to do it thereafter. Lazy.
    No no one asked for that... you are making that up. Plus this is is an online game with content constantly coming out why does it matter anyways? Being able to craft gear that is decent to help you be more efficient in a dungeon is not bad. In DL you could do turns 1-4 with relative ease, people been doing that since October or sooner tbh. So how does that fit into your argument anyways... I80 and I90 gear just made that farming more efficient the only thing that slowed people down were the resets anyways. I seriously do not see your point.

  3. #3
    Player
    Akiva_Ninazu's Avatar
    Join Date
    Jan 2014
    Posts
    39
    Character
    Akiva Ninazu
    World
    Lamia
    Main Class
    Conjurer Lv 54
    Quote Originally Posted by Speeral View Post
    No no one asked for that... you are making that up. Plus this is is an online game with content constantly coming out why does it matter anyways? Being able to craft gear that is decent to help you be more efficient in a dungeon is not bad. In DL you could do turns 1-4 with relative ease, people been doing that since October or sooner tbh. So how does that fit into your argument anyways... I80 and I90 gear just made that farming more efficient the only thing that slowed people down were the resets anyways. I seriously do not see your point.
    Oh, so if BIS was 110 and you were able to craft 100 and meld it, you're saying you wouldn't? You'd use tome items instead?

    Riiiiiggghht. You'd buy the mats, regardless of price, and be wearing full crafted i100 by the end of the week.
    (1)

  4. #4
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Akiva_Ninazu View Post
    Oh, so if BIS was 110 and you were able to craft 100 and meld it, you're saying you wouldn't? You'd use tome items instead?

    Riiiiiggghht. You'd buy the mats, regardless of price, and be wearing full crafted i100 by the end of the week.
    ok to play devils advocate because you clearly aren't reading what crafters are posting anyways... So what if I did what did that do? I have to learn the content some way and some how anyways. Its a character in a game world which even if you minus out crafting still has 2 ways to get highest tier gear end of the day what does it matter, what does it break?

    This is an online multiplayer game, end of the day people will find like minded people to play with who play at their pace anyways.

    Some people play because they like to collect fictional money...
    some play to explore...
    long story short people have different playstyles what does it even matter how some one geared out for a fight? I think it matters more that they can actually play their role effectively, as opposed to the colour of the sprites.

  5. #5
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Ok, what if they made it to where you could craft ilvl 100 items, but it required a special skill that had a 7 day reset timer. So, you could craft one single piece of ilvl 100 gear per week. Would you be ok with that?
    (0)

  6. #6
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Versiroth View Post
    Ok, what if they made it to where you could craft ilvl 100 items, but it required a special skill that had a 7 day reset timer. So, you could craft one single piece of ilvl 100 gear per week. Would you be ok with that?
    Do I have a choice if it was there? Like when Mining do I have a choice when unspoiled nodes drop. Its better to take the one piece of promised gear as opposed one chance a week at RNGesus if you mean allagan equivalent gear. Again this is where your argument falls apart crafters didn't ask to make 110 gear. 90 or 100 is sufficient to help be better equipped for the higher tiers of coil, heck let's stick to 90 with overmeld. Some people will be geared out in 5 weeks others in 6 months if RNG is not on their side. So being able to progress in coil I will use both money I have to be in there yes Tomes and gil. If someone spent hours farming gil like some tomes I don't see the problem, its not like gil is hard to come by anyways. you make hundreds of thousands a week doing just CT for material and tome mats, and not craft a single thing. It in a sense is the same progression until you hit the lockout wall anyways.

  7. #7
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Speeral View Post
    Do I have a choice if it was there? Like when Mining do I have a choice when unspoiled nodes drop. Its better to take the one piece of promised gear as opposed one chance a week at RNGesus if you mean allagan equivalent gear. Again this is where your argument falls apart crafters didn't ask to make 110 gear. 90 or 100 is sufficient to help be better equipped for the higher tiers of coil, heck let's stick to 90 with overmeld.

    Who said 110? You already get ilvl 90 gear, but others in this thread act like it isn't good enough. I'm saying that you have one shot per week to make a piece of ilvl 100 gear. If you're successful, you have that piece of gear and you can do with it what you want. Wear it, sell it, etc. If your synth fails, you lose the chance. You guys say you want other ways to get gear, but this wouldn't be good enough either would it? having to wait a week for a new piece (like tome grinders) would be too much wait time? And actually, tome grinders normally have to wait 1 week+ due to gear costing more than 450 tomes per piece.

    My point is, why should you get to make a piece of gear in a a minute when it takes me over a week to grind out enough tomes to buy the equivalent? Did you guys even consider how unfair that would be for non-crafters? Let me guess, it is fair because they could pay you hald a million gil and buy yours instead?
    (1)
    Last edited by Versiroth; 03-26-2014 at 06:05 AM.

  8. #8
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Versiroth View Post
    Ok, what if they made it to where you could craft ilvl 100 items, but it required a special skill that had a 7 day reset timer. So, you could craft one single piece of ilvl 100 gear per week. Would you be ok with that?
    Would that item require materials to make it? Stupid question I know, but it matters.
    (1)

  9. #9
    Player
    AlexandeRW's Avatar
    Join Date
    Jun 2012
    Posts
    25
    Character
    Deirdre Teigan
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Versiroth View Post
    Ok, what if they made it to where you could craft ilvl 100 items, but it required a special skill that had a 7 day reset timer. So, you could craft one single piece of ilvl 100 gear per week. Would you be ok with that?
    Don't know about other crafters, but I would be fine with that--with the caveat that the synth couldn't fail. Or rather, the skill only locked out AFTER the completed item, if you prefer it that way.
    (2)

  10. #10
    Player
    Vique's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Vique Skyforce
    World
    Tonberry
    Main Class
    Archer Lv 50
    New crafted gears are always in high demand at the start of a new expansion/patch when new dungeon drops are still relatively rare and people are outfitting themselves to complete the new dungeons/raids. Consumable crafters are always useful to end game raiders for food/pots. I believe crafted gears are meant to be a stepping stone to better high end gears and not a replacement.

    In some MMO's I've played, certain legendary-tier items can only be crafted and it requires a rare drop (or a rare 1 time use recipe) from the final raid boss. Or a rare drop from a dungeon that lets you upgrade your current allagan piece to a +1 version. This way it does not upset the balance between crafters vs raiders. Instead of exchanging the 3 ritual focus for primal weapons, why not giving the 3 items to a specific crafter to get your primal weapons made? There are certainly avenues where crafters can be made useful at end game. Although I do agree that some crafts arent as frequently engaged as others at end game, but SE did try to make them relevant, such as requiring them for relic quests.
    (0)
    Last edited by Vique; 03-26-2014 at 08:35 AM.

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