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  1. #101
    Player
    Penguinmayhem's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Leih Desahdi
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NeoAmon View Post
    No.
    I have not seen that thread, nor have I seen the opinions of every single other crafter in the game first-hand.

    My problem isn't that crafting isn't super-OP. My problem, as I keep stating, is that crafting endgame gear is completely pointless because nobody buys it, and the game makes absolutely no attempts to encourage players to use crafted gear because the dropped/bought gear is objectively better at every stage.

    Want me to help out by making good gear better? Give me a materia system that doesn't completely cripple my ability to make gear, any combat gear, significantly better. Nope, we need to stat-block all the crafted gear so it can't outshine all our raid gear.

    I also find it quite personally offensive that your counter-argument to this point revolves so heavily around just whitewashing myself and everyone who wants to craft as "those greedy awful people who ruin the game". Would I appreciate some ability to actually make money? Yes. I do my crafting primarily because I just plain enjoy helping other people in this way, whether they're FC or not. I like doing it. I enjoy crafting and making people things, regardless of making money. As is, even the people I know and play with don't need my help post-level-50 because they have better gear to buy with tomes and grind out of endgame dungeons. I'm all for more craftables that don't involve grinding endgame dungeons or doing raids too. I can't wait to actually buy a house just so I can craft a ton of furniture nobody but me is going to use. But, as it stands, crafting just doesn't have any involvement in the endgame environment at all, and there's a serious lack of other post-50 content in the game that crafting can take advantage of.
    (5)

  2. #102
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Couldn't we compromise? Maybe have level 50 crafters use material from dungeons to reforge gear from dungeons with altered stats?
    (1)

  3. #103
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Doo View Post
    I maxed craft awhile ago, not fun playing the undercut game. I only use crafting to help myself and friends out.
    Sadly Doo this is why you weren't making money all those people massively under cutting only missed on money for themselves, I have almost never under cut anything I was patient and I had items that were volume items like electrum I used for day to day income and one whole retainer with the big ticket stuff lvl 45 and up items that I replenished as stuff sold. I have turned over about 125 million since launch and I am not even max crafter... I just did the same thing blindly mined ore, wore crappy sb gear, turned ore into ingots. Sold ingots and material for steady income to the tune of 1.5 or so mil a week

    The prices for things now makes this tighter but its the most basic and simple way to make gil... all my CT runs I always had a few pieces I can spirit bind as long as I kept up about 170-200 dps in there it didn't do anything to the raid.

  4. #104
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kallera View Post
    But you are not actually getting rid of the practice. Now people are not inviting you because you haven't got the relic +1, break blade or a certain ilvl.

    All you have done is change the excuse.

    And expensive doesn't always mean greedy. People cannot fully control how many dice rolls it took to get the items, the materia, the HQ, the melds, and a selling price that will get them a buyer in a timely fashion.

    Players didn't like the low chance of getting certain gear in prior MMOs, now some are barred from ingenuity of making their own gear altogether, while endgame is funnelled into one playstyle one brand of content. How is that not greed and selfishness? How can one make a sense of community, much less a economy, out of so many restrictions?
    Having to work for a Relic + 1 is completely different than having to pay hundreds of thousands of gil for 3-5 pieces of Materia to fill out every slot in every piece of armor you have. Also, Community =/= you making tons of gil off other players. The fact is, making top level gear would ruin the game. You could RMT your way to the top without working for it at all (and people WOULD do this). Also, adding Materia or other systems like Materia to end game would do nothing but cause more people to be excluded from content. And like with top level crafted gear, it would also help RMT to thrive even more as people would just pay real money to avoid the then mandatory gil grind.
    (0)

  5. #105
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    Crafter's would be better suited for horizontal progression that new materia system Yoshi-P mention could be useful to be able to unlocked materia slots for end game gear and attact them to gear just have right rare materials to unlock slots and im not talking about str/dex etc stats like cure potency +5% as example.
    (0)

  6. #106
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Crafting is used as a steeping stone to get the best gears in a game. It is fine as is. There would be little motivation to do endgame content if you could just buy the best gear from the market boards.
    The thing is, the way penta-melded best-crafted shit is at, it costs millions, think 1-2 millions per piece, IF you're lucky and spiritbond your own more-pricy stuff (like crit and vit materia), takes way longer than just token myth gear to get, and is only slightly better.

    That's not a "stepping stone" gear to the top, given the effort it takes. To many, it's the top. It might not have the best stats, but it comes with a sense of accomplishment, bragging rights and other stuff that "raider BiS or game sucks" people will never understand.
    (1)

  7. #107
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Versiroth View Post
    Having to work for a Relic + 1 is completely different than having to pay hundreds of thousands of gil for 3-5 pieces of Materia to fill out every slot in every piece of armor you have. Also, Community =/= you making tons of gil off other players. The fact is, making top level gear would ruin the game. You could RMT your way to the top without working for it at all (and people WOULD do this). Also, adding Materia or other systems like Materia to end game would do nothing but cause more people to be excluded from content. And like with top level crafted gear, it would also help RMT to thrive even more as people would just pay real money to avoid the then mandatory gil grind.
    I could RMT my way to get a lot of gil and then spend that gil on a merc FC to carry me through end game. Result: I still paid my way to the top.

    People aren't even asking to make top end stuff, they just want the stuff they can make to actual matter and be relevant.
    (3)

  8. #108
    Player Versiroth's Avatar
    Join Date
    Sep 2013
    Posts
    608
    Character
    Kraiden Draxenian
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TheUltimate3 View Post
    I could RMT my way to get a lot of gil and then spend that gil on a merc FC to carry me through end game. Result: I still paid my way to the top.

    People aren't even asking to make top end stuff, they just want the stuff they can make to actual matter and be relevant.
    You could pay for 10 runs of Coil (10 weeks) and never get a single drop. Heck, I've only gotten one piece of tank loot in the last 5 weeks doing Coil. There's the difference right there. If you could craft 110 gear, then I could RMT the gil, pay you, and then... I don't know... quit? I mean, I already have the best gear in the game.

    As is, they give you entry level crafting gear (i70 before and soon to be i90), which is good enough. Your craftable gear gives people options. Stop charging 3 to 400K (what ilvl 70 was before 2.1) per piece and maybe more people will take your option over grinding myth for alts.
    (0)

  9. #109
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    LOTRO Legendary weapons, please check it.
    (0)

  10. #110
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Jesus Christ you guys are acting like everyone deals in RMTs. This topic is terrible.
    (2)

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