Wow, this discussion is still going on and on and on....

I think what Vedis and Monkey need to realize is that as a philosophy, we don't want to force players to do anything in general. Freedom and choice are good. However, in the name of game balance, entertainment, challenge, and replayability, the devs need to incorporate some form of restriction or another. That's what makes a good game.

Assuming that we want to force others to play a certain way because we're childish or jealous or something is disingenuous and does not respect the integrity of our position.

And, all together now...


"Game Balance"

"Risk vs. Reward"

"Game Balance"

"Risk vs. Reward"