Quote Originally Posted by DurtiMonkeyToe View Post
Nobody has said anything about my newest recommendation for a compromise:

WHAT IF:

What if it was a 'limited' cap? By that I mean, they could CAP the dungeon until quests X, Y, and Z have been accomplished. Successful completion of these quests would allow you to run the dungeon UNCAPPED. That would preserve both the challenge and the re-playability of the dungeon for both sides.
Hmm it could be interesting if you mean something like that:

I will take a CoP exemple just so that people can relate to...

Lets say the promies, mae holla and I forget the other one's name, they are missions and are capped at level 30. Let's say that in FFXI they also had dungeons and one of them is designed for level 30. That dungeon is capped to 30 but if you complete the promies level 30, the dungeon is now uncapped for you.

If that is what you mean, than maybe, they can work some cool story arc around such design. But the mission itself (the promies) would need to stay capped.

That could be interesting, but would also complicate things. I would compromise on uncapped dungeons after the 1st completion of it (or maybe just uncapped regardless) Only if they plan to do capped boss battles with the story missions/quests. And also only if the dungeons are shallow tossable content that does not provide any lasting reward. (so goodbye fame/reputation/novelty items attainable in such content, devs would have to implement something else).