
Originally Posted by
Krausus
why? Because I moved on past rank 25 long ago, in my eyes its a waist of time, gear of that rank is out ranked rather quickly in a game that takes little time to rank up. At rank 25 you dont have enough skills to learn how to play your class the way it should be played so the argument of it helping folks learn how to play goes out the window.
I like that they did add a dungeon at that rank, it does help to break up the boring life of grinding leves. Though I know that it is going to be short lived for most players, they will run it a few times and move on to bigger and better things. I KNOW this. I have played MMOs for long enough to know this. So why would I want SE to spend so many resources to add in a cap system when they should be focusing on adding in rank 35, 40, 45+ dungeons large scale raid instances, a chocobo system, airships, more jobs, player ran companies, housing, company built cities.
So why spend 3+ months in designing a system that makes low level content more repeatable. Its a step back not a step forward. Sorry i would rather this game move forward then appease a handful of vocal players that want to rinse and repeat a rank 25 dungeon.
if they want to add this system to the game slowly while working on more important stuff then fine, I'm ok with that, but they should do it in a way that makes it optional not forceful.