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  1. #1
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    1. I could care less about rank 25 content, I doubt I will ever do it
    2. your weak attempt of insulting me was weak
    3. that same weak attempt of insulting me shows that you do care if high ranks get things faster then you


    Obviously you don't or you would not be trying to get the devs to redesign it the way you want everyone else to play it.
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
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  2. #2
    Player
    DurtiMonkeyToe's Avatar
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    Durti Monkeytoe
    World
    Cactuar
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    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
    The problem is that it is a test of SKILL at r30. A r30 test of skill should be nothing to a r50. A r50 test of skill is a test of skill for a r50. But your side of the argument continues with the position that a r30 test of skill should be a test of skill for a r50. Well, LOGICALLY speaking, that doesn't make any sense, regardless of what story spin you put on the reason for a cap being put into place.
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  3. #3
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    The problem is that it is a test of SKILL at r30. A r30 test of skill should be nothing to a r50. A r50 test of skill is a test of skill for a r50. But your side of the argument continues with the position that a r30 test of skill should be a test of skill for a r50. Well, LOGICALLY speaking, that doesn't make any sense, regardless of what story spin you put on the reason for a cap being put into place.
    its a test of skill for an r30, but i guarantee you, a group of r30s who can complete said content have shown a higher level of skill than a group of r50s who complete the same content.
    the real problem here is being level 50 isnt something that shows skill, it shows your power. as a level 50 you have way more resources, that doesnt currently correlate to skills.

    Just because you have run races for years and now have a car that is like lightning, doesnt mean your a better driver than some poor dude. it just means you have a better car, and probably more fame. While a smaller race with only a 10k reward may be beneath your power level, they arent going to let you take you super built super car that you have definately earned in every race. some races are a test of skill, on a stock car. You dont need to do it, but if you do it at their level, you get a reward you can apply to your expensive car, and whatever fame beating that race brings.

    you want to be able to bring your super car to every race though, some content just shouldnt be designed around how dope your car is.
    (0)

  4. #4
    Player
    Krausus's Avatar
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    Ul'dah
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    Krausus Dracul
    World
    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Physic View Post
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
    why? Because I moved on past rank 25 long ago, in my eyes its a waist of time, gear of that rank is out ranked rather quickly in a game that takes little time to rank up. At rank 25 you dont have enough skills to learn how to play your class the way it should be played so the argument of it helping folks learn how to play goes out the window.

    I like that they did add a dungeon at that rank, it does help to break up the boring life of grinding leves. Though I know that it is going to be short lived for most players, they will run it a few times and move on to bigger and better things. I KNOW this. I have played MMOs for long enough to know this. So why would I want SE to spend so many resources to add in a cap system when they should be focusing on adding in rank 35, 40, 45+ dungeons large scale raid instances, a chocobo system, airships, more jobs, player ran companies, housing, company built cities.

    So why spend 3+ months in designing a system that makes low level content more repeatable. Its a step back not a step forward. Sorry i would rather this game move forward then appease a handful of vocal players that want to rinse and repeat a rank 25 dungeon.

    if they want to add this system to the game slowly while working on more important stuff then fine, I'm ok with that, but they should do it in a way that makes it optional not forceful.
    (0)

  5. #5
    Player
    Perrin_Aybarra's Avatar
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    May 2011
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    Character
    Rand Al'thor
    World
    Excalibur
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    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    why? Because I moved on past rank 25 long ago, in my eyes its a waist of time, gear of that rank is out ranked rather quickly in a game that takes little time to rank up. At rank 25 you dont have enough skills to learn how to play your class the way it should be played so the argument of it helping folks learn how to play goes out the window.

    I like that they did add a dungeon at that rank, it does help to break up the boring life of grinding leves. Though I know that it is going to be short lived for most players, they will run it a few times and move on to bigger and better things. I KNOW this. I have played MMOs for long enough to know this. So why would I want SE to spend so many resources to add in a cap system when they should be focusing on adding in rank 35, 40, 45+ dungeons large scale raid instances, a chocobo system, airships, more jobs, player ran companies, housing, company built cities.

    So why spend 3+ months in designing a system that makes low level content more repeatable. Its a step back not a step forward. Sorry i would rather this game move forward then appease a handful of vocal players that want to rinse and repeat a rank 25 dungeon.

    if they want to add this system to the game slowly while working on more important stuff then fine, I'm ok with that, but they should do it in a way that makes it optional not forceful.
    the thing is, is you ever played FFXI in it's golden age. You should know that there is such a thing as horizontal character development and that it can be relevant for a high level player to do lower level content because it either leads to other parts of the story or gives rewards that is relevant even at high level. That is why FFXI was able to keep the level 75 as max level for such a long time because each expansion was not making the previous content old and irrelevant.

    What you are asking, the "im past that level so moving on" and the "tossing aside of low level content" will just make the game that much more boring because those content are so sparcely added, SE is very slow in putting out content, and you will only have a few things to do everytime they add content and then have to wait 9 months for more.

    Cap events like CoP missions, BCNMs and such contribute to keeping the game alive and challenging even when you get high level. If you want stuff for low level jobs, you can acquire them but you still need skill to get them. With the CoP missions you had a story arc and increasing cap with missions ultimately leading to 75 but all the while you were progressing you had a challenge and a goal.

    Edit: to clarify, horizontal progression means that even tho you add content, what you get from the old content is still relevant to your character and should provide a challenge to go through it at any point even if you decide to max your level. So that with each expansion and new content, you don't allineate the content that is already in place. A new player joining will find a incentive in beating the old content in place and the new content because it will be relevant to his progression.

    Vertical progression is like WoW, it's only relevant for 5 levels at a time, everytime there is an expansion the only progression and development is by going foward, either by leveling up more or acquiring better gears. So that makes all old content irrelevant, unsused and a waste of time to go back and do. A new player joining will even find it a waste of time to experience the old content because the real challenge only starts at the max level.
    (1)
    Last edited by Perrin_Aybarra; 06-24-2011 at 03:11 AM.

  6. #6
    Player
    Physic's Avatar
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    Apr 2011
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    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    why? Because I moved on past rank 25 long ago, in my eyes its a waist of time, gear of that rank is out ranked rather quickly in a game that takes little time to rank up. At rank 25 you dont have enough skills to learn how to play your class the way it should be played so the argument of it helping folks learn how to play goes out the window.

    I like that they did add a dungeon at that rank, it does help to break up the boring life of grinding leves. Though I know that it is going to be short lived for most players, they will run it a few times and move on to bigger and better things. I KNOW this. I have played MMOs for long enough to know this. So why would I want SE to spend so many resources to add in a cap system when they should be focusing on adding in rank 35, 40, 45+ dungeons large scale raid instances, a chocobo system, airships, more jobs, player ran companies, housing, company built cities.

    So why spend 3+ months in designing a system that makes low level content more repeatable. Its a step back not a step forward. Sorry i would rather this game move forward then appease a handful of vocal players that want to rinse and repeat a rank 25 dungeon.

    if they want to add this system to the game slowly while working on more important stuff then fine, I'm ok with that, but they should do it in a way that makes it optional not forceful.
    its moving backward for you because you have a level 45+ charachter, but for the game as a whole, its a better strategy. because they hope to have way more than just level 45 people. If you make all the challenge in the game start at level 45, you make everything before it only useful if it gets you to level 45 faster. if level 45 takes 1 month to get, it basically makes everything for a month of playtime, just a grind to level 45.

    building content that is useful at multiple level ranges, for long term, is a better strategy.
    (0)

  7. #7
    Player
    Krausus's Avatar
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    Krausus Dracul
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    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Physic View Post

    building content that is useful at multiple level ranges, for long term, is a better strategy.
    which is why I suggested it in my post, your answer is to implement a system to make the same content more repeatable, it doesn't matter, its still the same content its still going to be the same whether you do it at 25 or 35, I want more different content. I been doing the same content for almost 9 months now. I dont want to do the same two dungeons for 9 more, they should focus on adding more dungeons not scaling the ones that are already being added.
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  8. #8
    Player
    Physic's Avatar
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    Bladed Arms
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    Balmung
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    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    which is why I suggested it in my post, your answer is to implement a system to make the same content more repeatable, it doesn't matter, its still the same content its still going to be the same whether you do it at 25 or 35, I want more different content. I been doing the same content for almost 9 months now. I dont want to do the same two dungeons for 9 more, they should focus on adding more dungeons not scaling the ones that are already being added.
    you mean making more high level dungeons? because you say low/midlevel dungeons are worthless.
    problem is you make a top heavy game, and this is not even the final cap.
    better to make all the challenging content have some type of value to all players,` with the high level dungeons offering more or simpler means of reward.
    then every dungeon you add increases content for all players, you are encouraged to do the dunegeon up until you reach the next dungeon tier, but you have reasons to go back if you want to, and still get something out of it.

    making only level 45+ dungeons is a bad idea imo.
    (1)

  9. #9
    Player
    Krausus's Avatar
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    Krausus Dracul
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    Famfrit
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    Ninja Lv 90
    Quote Originally Posted by Physic View Post
    you mean making more high level dungeons? because you say low/midlevel dungeons are worthless.
    problem is you make a top heavy game, and this is not even the final cap.
    better to make all the challenging content have some type of value to all players,` with the high level dungeons offering more or simpler means of reward.
    then every dungeon you add increases content for all players, you are encouraged to do the dunegeon up until you reach the next dungeon tier, but you have reasons to go back if you want to, and still get something out of it.

    making only level 45+ dungeons is a bad idea imo.
    if you would actually read my posts you would see that I suggested adding in rank 35, 40, and 45+ dungeons along with large scale raids, a chocobo system, airships, player ran companies, housing, player built cities.

    On top of that I also said if they want to work on a cap system on the side without taking away development time from adding more content then that is fine as long as it is optional and not forceful.
    (1)