Page 72 of 82 FirstFirst ... 22 62 70 71 72 73 74 ... LastLast
Results 711 to 720 of 814
  1. #711
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    like i said, the best answer is to make capped content, or content that tests primarily the skill of the player, have use across multiple levels, this makes it extremely replayable. Even more so than either of the other options. It shouldnt be the only form of progression, it should be an option. Look at Phantasy star online, Challenge mode was loved, and played numerous numerous times, it essentially featured capped content designed to be challenging and require team work, it was very popular, and highly entertaining. And it gave rewards that were usefull across a large level range.

    essentially the point of these dungeons according to them was to create content that was challenging and required team work. Such a system should be difficult for all users, and reward people appropriately. I'll be honest, if they design these dungeons right, and give the right type of rewards, it could be the type of thing that people will want to play for a very long time, no matter what level it is.
    All I can do is point to my experience. I don't want to progress my r50 class through r30 content. It's unfair to expect me to do so when I suffered through bad SP parties and an empty world back when I WAS an r30. It's like saying, "Oh you didn't go to Pre-K? I'm sorry, You can't get your College diploma until you go back and repeat Pre-K." Likewise, I'm a 29 year old man. Pre-K is a drop in the bucket for me at my age because of my experience in life. It would be unfair to tell a 29 year old man that he has to go back and accomplish Pre-K first and that they are going to put me on all kinds of drugs to make me EXPERIENCE it as a 4 year old.

    I'm not 4 years old anymore, I have graduated and moved on.

    I am not r30 anymore, I have worked my way through that lack of content twice now, probably 3 times over by the time they release it. I have moved on.
    (0)

  2. #712
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Krausus View Post
    1. I could care less about rank 25 content, I doubt I will ever do it
    2. your weak attempt of insulting me was weak
    3. that same weak attempt of insulting me shows that you do care if high ranks get things faster then you


    Obviously you don't or you would not be trying to get the devs to redesign it the way you want everyone else to play it.
    I wasn't insulting you nor was I trying, sorry if you perceived it that way but stop being so defensive. You are the one who attacked everyone for the cap in saying we are like children who hates when others get things faster. So by saying getting things faster was referring to people just wanting to steamroll content to get stuff faster. So you are the one making judgement and yes I said if "you" want to steamroll because you are the one passing judgement.

    So please, grow up.
    (0)

  3. #713
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Krausus View Post
    1. I could care less about rank 25 content, I doubt I will ever do it
    2. your weak attempt of insulting me was weak
    3. that same weak attempt of insulting me shows that you do care if high ranks get things faster then you


    Obviously you don't or you would not be trying to get the devs to redesign it the way you want everyone else to play it.
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
    (0)

  4. #714
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    right back at you

    you can still help your friend on your 50


    you are helping them, if you are helping them then the challenge to you should not matter

    and if you WANt the challenge switch jobs or level a new character

    or i dont know...maybe the fact hes 30 and your 50 and you 5 starred it will make it a challenge even fuirther by making it so the group is under leveled
    You are not helping them if all you care is about yourself. You wouldn't be helping them in the first place if you were that egocentric on only focusing on your experience of it. Helping them while still not ruining his experience is only achievable with an optional cap.

    Anyways, I find your arguments always weak and never developped and you are abusing the "caps" way too much to try to make your point. Therefore, it has been great geting to know your side of the matter, I'll be ignoring you from now on unless you do make valid points.
    (0)

  5. #715
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Physic View Post
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
    The problem is that it is a test of SKILL at r30. A r30 test of skill should be nothing to a r50. A r50 test of skill is a test of skill for a r50. But your side of the argument continues with the position that a r30 test of skill should be a test of skill for a r50. Well, LOGICALLY speaking, that doesn't make any sense, regardless of what story spin you put on the reason for a cap being put into place.
    (0)

  6. #716
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Perrin_Aybarra View Post
    You are not helping them if all you care is about yourself. You wouldn't be helping them in the first place if you were that egocentric on only focusing on your experience of it. Helping them while still not ruining his experience is only achievable with an optional cap.

    Anyways, I find your arguments always weak and never developped and you are abusing the "caps" way too much to try to make your point. Therefore, it has been great geting to know your side of the matter, I'll be ignoring you from now on unless you do make valid points.
    I'm not ruining anyone's experience by running a group of 30s through a dungeon on a r50. They CHOOSE whether or not to include a r50 in their group. THAT is how they choose to experience it, thus it is not ruined just because I attend.
    (0)

  7. #717
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    All I can do is point to my experience. I don't want to progress my r50 class through r30 content. It's unfair to expect me to do so when I suffered through bad SP parties and an empty world back when I WAS an r30. It's like saying, "Oh you didn't go to Pre-K? I'm sorry, You can't get your College diploma until you go back and repeat Pre-K." Likewise, I'm a 29 year old man. Pre-K is a drop in the bucket for me at my age because of my experience in life. It would be unfair to tell a 29 year old man that he has to go back and accomplish Pre-K first and that they are going to put me on all kinds of drugs to make me EXPERIENCE it as a 4 year old.

    I'm not 4 years old anymore, I have graduated and moved on.

    I am not r30 anymore, I have worked my way through that lack of content twice now, probably 3 times over by the time they release it. I have moved on.
    Monkey, I will agree with you on that. Not putting a cap on dungeons is the sensible way to go if the content they provide is only relevant to the targeted level. Altho putting an optional cap would allow more freedom when it comes to help lower level player, but that isn't the point you are making.

    I find that with your reasoning there would be, of course, no need for any cap. The point we are trying to make is that these set a predecedent to the future content. If everything they make is just shallow content with 0 depths to it and that we go through it in a matter of weeks then the game will get boring fast, and more and more boring as time goes by because there will be no replay value.

    Of course I'm just assuming, I don't know what they planned to add aside from dungeons so I may be crying wolf for nothing. Maybe I will get my real content through missions, story fights and quests, idk. If this is all they planned to do with dungeons, then fine leave them be unccaped. I hope they do less shallow content in the future on top of additional dungeons so that there is actually a game to be worth playing.
    (0)

  8. #718
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by DurtiMonkeyToe View Post
    I'm not ruining anyone's experience by running a group of 30s through a dungeon on a r50. They CHOOSE whether or not to include a r50 in their group. THAT is how they choose to experience it, thus it is not ruined just because I attend.
    Yes I never said otherwise ^^ if everyone agrees, fine do it I don't care. Not allowing the option to not ruin the experience if it's the wish of the group is removing freedom to the players tho. All comes back to optional cap.
    (0)

  9. #719
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by DurtiMonkeyToe View Post
    All I can do is point to my experience. I don't want to progress my r50 class through r30 content. It's unfair to expect me to do so when I suffered through bad SP parties and an empty world back when I WAS an r30. It's like saying, "Oh you didn't go to Pre-K? I'm sorry, You can't get your College diploma until you go back and repeat Pre-K." Likewise, I'm a 29 year old man. Pre-K is a drop in the bucket for me at my age because of my experience in life. It would be unfair to tell a 29 year old man that he has to go back and accomplish Pre-K first and that they are going to put me on all kinds of drugs to make me EXPERIENCE it as a 4 year old.

    I'm not 4 years old anymore, I have graduated and moved on.

    I am not r30 anymore, I have worked my way through that lack of content twice now, probably 3 times over by the time they release it. I have moved on.
    but if you want the peice of paper saying you completed high school, you should have to prove you earned a high school diploma, and if you want the advantages or prestige that may bring, thats what you would have to do.
    no one gets a high school diploma or GED without taking the test.

    we have evolved past needing to do hand calculations, or even needing to be able to spell (spell check) but if you take certain tests they still expect you to handicap yourself by taking them without these tools.

    you shouldnt HAVE to go back, but if you want the rewards that those things bring, its not insane to say you should have some rule sets.
    Just like certain car races require a certain car that may be old, its a test of the skill of the driver, and in those cases the reward(money parts fame) is useable even to your high end car customization, and ability to get in races, but its not the only race available to do that.
    (1)

  10. #720
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Physic View Post
    a lot of the people who say it should be capped have varying levels. I have a level 47 pug, im not saying this because its in my best interest, its in the best interest of the game, that a dungeon designed to be a test of skill, be a test of skill, and it should have rewards appropriate to being a test of skill.

    you say you doubt you will ever do it, why is that? because all you can see disposable rewards? the rewards only have to be disposable as long as the content is steam rollable.
    why? Because I moved on past rank 25 long ago, in my eyes its a waist of time, gear of that rank is out ranked rather quickly in a game that takes little time to rank up. At rank 25 you dont have enough skills to learn how to play your class the way it should be played so the argument of it helping folks learn how to play goes out the window.

    I like that they did add a dungeon at that rank, it does help to break up the boring life of grinding leves. Though I know that it is going to be short lived for most players, they will run it a few times and move on to bigger and better things. I KNOW this. I have played MMOs for long enough to know this. So why would I want SE to spend so many resources to add in a cap system when they should be focusing on adding in rank 35, 40, 45+ dungeons large scale raid instances, a chocobo system, airships, more jobs, player ran companies, housing, company built cities.

    So why spend 3+ months in designing a system that makes low level content more repeatable. Its a step back not a step forward. Sorry i would rather this game move forward then appease a handful of vocal players that want to rinse and repeat a rank 25 dungeon.

    if they want to add this system to the game slowly while working on more important stuff then fine, I'm ok with that, but they should do it in a way that makes it optional not forceful.
    (0)

Page 72 of 82 FirstFirst ... 22 62 70 71 72 73 74 ... LastLast