if you honestly think it takes Chinese power leveling or a bot to get multiple classes to rank 50 then please never post again because you obviously have no clue.
if you honestly think it takes Chinese power leveling or a bot to get multiple classes to rank 50 then please never post again because you obviously have no clue.
Last edited by Emdub; 06-24-2011 at 01:55 PM. Reason: Removed previously deleted comment from quote
Yes, time is a concern, and it's probably too late. I don't think anyone wants to see this post-poned.
But it's important to remind SE that creating replayable content that can be enjoyed by anyone is 100x more productive than content that will be rushed by the players.
Also, they might want to consider that feature when creating the future job system to save programming time if they realize the whole impact fo this core aspect.
I've said something similar before... but I'll say it in more detail.
The lower-level dungeon is designed with a level 25 minimum entry.
There is no maximum level for entry.
Main path and dungeon boss is presumably balanced for a level 25 light party.
This does not rule out secondary paths and optional bosses balanced for higher level parties. This approach would help fill the 20-level gap between dungeons. It would give higher level players a reason to enter.
This is true, but I personally feel that SE is getting MORE re-playability by leaving it uncapped.Yes, time is a concern, and it's probably too late. I don't think anyone wants to see this post-poned.
But it's important to remind SE that creating replayable content that can be enjoyed by anyone is 100x more productive than content that will be rushed by the players.
Also, they might want to consider that feature when creating the future job system to save programming time if they realize the whole impact fo this core aspect.
For example, as a r50 I might only run this dungeon once or twice if it were capped. It would just be a curiosity at that point, an itch that 2-3 60 minute runs would scratch. If they left it uncapped, however, then it can be on farm status for r50 players who would be willing to do 10-15 runs of a 15-30 minute dungeon to get gear that they will store just in case they ever want to level another class.
This is a better option than capping a dungeon IMO.I've said something similar before... but I'll say it in more detail.
The lower-level dungeon is designed with a level 25 minimum entry.
There is no maximum level for entry.
Main path and dungeon boss is presumably balanced for a level 25 light party.
This does not rule out secondary paths and optional bosses balanced for higher level parties. This approach would help fill the 20-level gap between dungeons. It would give higher level players a reason to enter.
I will say again that I will conceed to the uncap dungeon is they are only meant for SP parties.
If they are only for SP with no reward/rep/drops then the dev made another poor ass job in adding content and they can stay uncapped since no one will form group with high level to get SP in a mid-level dungeon.
That is the only reasoning I can make for the dungeons to be uncapped. If they were well designed and story oriented, with reputation grind/currency drop/rewards/gear drops/etc. then uncapping them is a big design flaw and removes all the goal of challenge and working for your gears and limits your gameplay if you want to help lower level.
That being said, if they are only for SP and they plan on adding content, real content that award long lasting pieces of gears or even novelty items and not this stupid half-assed baked content that any braindead person can complete if they out-level the content, then I hope they do it right and impose a cap for those type of missions. They can leave the dungeons uncapped if they are just SP areas.
honestly I don't think they are since they wouldn't say they are challenging and hard.. unless the SP reward is greater, but then again that goes with the risk vs reward argument we pro-cap are for and then that would be the same as to implement a optional cap if you aquire items through those dungeons and beating it while capped would give you greater rewards. It's the same idea behind the risk vs. reward.
I'm all for it being uncapped. If you want challenge then go into it at the appropriate level, that's what I'll be doing. If you want to just power through the content or do it faster for drops, go on your 50's. Why does anyone care if a group of 50's decides to blow through the dungeon? It has no bearing on your enjoyment of the dungeon, unless you're some kind of child who hates seeing others accomplish things faster.
If they cap it then you're excluding people who actually played the game more since the start. People who got their combat classes to 35+ (which isn't THAT hard, I had to try not to) are being told "**** you, you leveled too much and you're not allowed in here!" Honestly I kept most of my classes where they are to avoid that just in case.
But again seriously, why do you care what other people do? Not directed at anyone in general but what does it matter if people breeze through the dungeon on 50s? Why does it make any kind of difference to you at all?
I'm all for it being uncapped. If you want challenge then go into it at the appropriate level, that's what I'll be doing. If you want to just power through the content or do it faster for drops, go on your 50's. Why does anyone care if a group of 50's decides to blow through the dungeon? It has no bearing on your enjoyment of the dungeon, unless you're some kind of child who hates seeing others accomplish things faster.
If they cap it then you're excluding people who actually played the game more since the start. People who got their combat classes to 35+ (which isn't THAT hard, I had to try not to) are being told "**** you, you leveled too much and you're not allowed in here!" Honestly I kept most of my classes where they are to avoid that just in case.
But again seriously, why do you care what other people do? Not directed at anyone in general but what does it matter if people breeze through the dungeon on 50s? Why does it make any kind of difference to you at all?
people dont mean no entry cap, they mean level scaling/sync cap, as in you are reduced to a max level appropriate to content.
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