Quote Originally Posted by Physic View Post
difficulty sliders serve no purpose if they dont also accompany a reward. that is basic. 95% of people will not set the difficulty of leves higher than 10 levels although it would be much more entertaining, because the reward doesnt reflect the effort.
Now if exp was uncapped, people would always be pushing themselves to be better for the increased rewards.

The essential idea, is that for some parts of a game, you need to reward challenge, without level caps, you can only do this in endgame situations, so you create something where all content until endgame is crap, and you create a system where increasing the cap HAS to make everything before it obsolete, because it becomes that much easier to obtain. Its bad game design.
To which our argument is that there shouldn't be anything in a r30 dungeon that a r50 should need. By your argument the CHALLENGE of a r30 capped dungeon will never equal the REWARD for a r50 who doesn't need r30 gear.

To which your argument will be: Well there may be useful things in the r30 dungeon for r50s.

To which I will argue that it is unreasonable to put r50 gear or even r50 comparable gear in a dungeon 20 levels below r50. Why not just put the r50 gear in content designed for r50, rather than stuffing it in mid level content.

This is why we are going around in circles. There is no clear winner/loser. No right/wrong. There is only differing opinions.