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  1. #1
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50

    Crafting Needs a Place in Endgame Raiding

    I want to start with saying that I hated how crafting was in 2.0 and 2.1. Not the crafting itself but the usefulness of the items we made. The only crafting items ever really sold after 2.1 are Vanya for looks and jewelry, specifically a ring since you could only buy 1 ring with myth.

    There needs to be 3 star items IN ADDITION to master recipe books. 3 star items should be i90 and look really nice and be intended for vanity and alt gearing like i70 is now. Then master recipe needs to be i100 and have caps for the main stats and vitality only. The rest should be completely uncapped. In this way we can make our i100 weapons near par with i110 with penta-melds and be able to customize our gear.

    If this were the case they would need to add a gil dungeon for DoW and DoM to run to be able to make money. I'm not talking 3-5k a run, I mean a harder dungeon that earns 7-10k a run. With a bonus for no wipes of around 3k. So that the common DoW/M can afford to buy the items and mats for the mastery recipes.

    I believe this would revitalize the market for some time. It would increase the need for materia and carbonized matter. It would give people a second option to spend their soldiery tomes on. (Soldiery Items in addition to Mythology Items) I know this gil dungeon idea would add a serious influx of extra gil. So this brings up the need for another gil sink. Personal Housing. That with Market Board taxes would do the job just fine.

    All in all, crafting was done right in this game. Now they just need to give it a reason to exist. Make it something that will be a viable option for gearing up. Crafting desperately needs this.

    -------------------------------------------------------

    EDIT: People seem to be not reading the post and just posting blindly on the general topic. I am not saying we should be able to craft the best gears in the game. Not even close. I understand their stance on Coil being the be all end all. I'm saying we should be able to craft i100. I thought of another idea while reading through the replies. What if the i100 crafted gear came with 3 stats instead of 4 and they gave us an extra 100% slot. Make it more customizable and still relevant after a couple of months. Its frustrating to have spent time and money crafting an item only to have it not sell. At all.

    Quote Originally Posted by Versiroth View Post
    You will be able to craft i90 gear. Which is the equivalent of Myth or BC 1-5. That's not good enough? You really think you should be able to craft 100 gear? Which will be the ilvl of Soldiery tome gear? How can you not see the problem with that? So, I can grind for two weeks for 1 piece of soldiery gear or I can RMT my way into a full set of i100 crafted, meld it and be done with everything but BC 6-9! Seriously.... it has nothing to do with you "having gil". It's the fact that you don't seem to care if your ability to make gil will completely destroy the game.
    In regards to this post, Soldiery Tomes will get you i110 gear and see above.

    Quote Originally Posted by Patch Notes
    Noct Circlet Head Item Level: 110 / Equipment Level: 50
    Astrum Helm Head Item Level: 110 / Equipment Level: 50
    Gloam Coif Head Item Level: 110 / Equipment Level: 50
    Auroral Coif Head Item Level: 110 / Equipment Level: 50
    Daystar Circlet Head Item Level: 110 / Equipment Level: 50
    Evenstar Hat Head Item Level: 110 / Equipment Level: 50
    (42)
    Last edited by OrganizationXIll; 03-26-2014 at 11:01 PM.

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    They've already said they don't want to do this, there's been numerous threads from multiple angles.

    Please use the search function to find them.




    The development team expressed they'd rather have gear from token vendors and dungeon drops be more 'potent' than crafted gear. However crafted gear can be used as a a 'step' to help GET those items, no more than that for now.

    However with the vanity system upcoming crafters will be of more use, (along with all the new gear recipes and master recipes)




    On an unrelated note about your choice of character and forum name:

    (26)
    Last edited by Shioban; 03-23-2014 at 01:09 AM.

  3. #3
    Player OrganizationXIll's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    285
    Character
    Soraxas Straeh
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I know they have said that. I completely disagree.
    (24)

  4. #4
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by OrganizationXIll View Post
    I know they have said that. I completely disagree.
    Then don't make new threads for nothing, you could have comented on an existing one.
    (14)

  5. #5
    Player
    Hali's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by OrganizationXIll View Post
    I know they have said that. I completely disagree.
    (6)
    Last edited by Hali; 03-23-2014 at 01:11 AM. Reason: A more fitting image

  6. #6
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    No Ty, I don't wish to see the game controlled by RMT or be under the mercy of greedy lala crafter. I rather be under the mercy of rng than the greed of a crafter.
    (11)

  7. #7
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by NeoAmon View Post
    No Ty, I don't wish to see the game controlled by RMT or be under the mercy of greedy lala crafter. I rather be under the mercy of rng than the greed of a crafter.

    Yes RNG is the one and only true god of MMO(s)
    (4)
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #8
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Enabling crafted gear to be on par with top-tier dunegon drops would make weekly lockouts completely worthless. This way u would do t6-9 in one week playing 24/7 and then unsub (thanks to overgear), and thats less money for devs. And every player would be FORCED to buy the top tier crafted gear if they wanted to start raiding.
    (2)

  9. 03-23-2014 01:27 AM

  10. #9
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I'm with you OP, but SE wants to control the player-base with the lockouts. for the ones against this, if we don't have high ilvl crafted items is just because SE wants to keep you paying for long time by locking the rewards you can get, not because they support your opinion.
    (7)

  11. #10
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by NeoAmon View Post
    I'm sure there are others just like him on my server and other servers... So once more no Ty. Slavery is forbidden and no longer acceptable in our world.
    As much as I'd like to enslave Excalibur under "Cult Clive" and feed on slave Aether at my whim.. I fear you are correct. Crafted gear should never be the same ilevel as other "best in slot" gear. Even if the crafted gear costs millions of gil and a week to make. All of our content revolves around "gear progression" and item level. Being able to immediately jump to the very end of that progression with a lump of gil is just silly. Especially when you drag RMT into the mix.
    (3)

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