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  1. #1
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GhaleonM View Post
    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    I'm new to ACT so I'd like to ask: how the encounters should be set up to get accurate readings? So far I've mostly been running it stock with encounter end timer at 6 seconds and merging encounters or using the "all" tabs for the whole encounter with no wipes. But I have a feeling that the encounter end timer might be cutting out DoTs and stopping the encounter timer if there are disconnects longer than the stop timer, thus skewing the EncDPS count by reducing off time, but I'm not really sure how it works. Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
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  2. #2
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kitfox View Post
    Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
    I have my encounter stopping at 11 seconds, but for fights like Twin if you don't want to break you can set it to around 20, only issue is for short fights it might merge them together, but for the most part that'll only be trash. Longer the ending timer the better for this game tbh imo.
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