Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast
Results 111 to 120 of 134
  1. #111
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The DPS field indicates your time-on-target DPS.

    It's highly useful for getting accurate reads on DPS for Atomos, or for pure DPS on a stable fight where you don't begin the encounter at time=0. It's moderately useful for player DPS potential on short adds like conflags or gaols or Titan's heart.


    You're trying way too hard to be smarter than you are.
    (0)

  2. #112
    Player
    Kicoe's Avatar
    Join Date
    Nov 2013
    Posts
    103
    Character
    Kicoe Vashai
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Just wondering: "highly useful" and "DPS for Atomos" in the same sentence? Don't misunderstand me please, but why'd you parse CT runs?
    (0)

  3. #113
    Player
    Jestor's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Jestor Helosian
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Using EncDPS when you have stuff like healers doing damage may actually lower your DPS in fights like T5. It means you spend a higher percentage of the fight not pressing buttons because they die faster therefore the time you are pressing buttons has less time to account for making mistakes. One mistake will have a bigger impact on a shorter fight then a longer one.

    Total damage means nothing. If I do a fight with a PUG DPS and my total damage is 100k and then do the same fight with my static melee team mate who is really good and my damage is 80k that doesn't mean I did better or worse. Total damage done is a terrible way to figure out how good or bad you are doing.
    (0)

  4. #114
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jestor View Post
    Using EncDPS when you have stuff like healers doing damage may actually lower your DPS in fights like T5. It means you spend a higher percentage of the fight not pressing buttons because they die faster therefore the time you are pressing buttons has less time to account for making mistakes. One mistake will have a bigger impact on a shorter fight then a longer one.
    I see what you're getting at but you're misguided. If the fight is shorter due to healer pew pew then enforced downtime or player-sourced screw-ups will make up a larger fraction of the fight. Sure. The EncDPS will be lower.

    However, the source of the lower DPS is fundamentally the RNG (conflag/dreadstun) or your failure to press the right buttons.

    The magnitude of the DPS penalty changes because you have "more time to make up" for the DPS fluctuation ... the "healer pew pew" / shorter fight duration has a fringe effect on the resulting EncDPS, but not any major or direct impact. Having a fractional adjustment on the actual impact (RNG conflag or missing your button) is generally pretty minor.

    I wouldn't put much emphasis on this secondary skew unless we're talking major shifts in fight duration. Even in those cases, I'd say the player should keep parsing for a better RNG attempt, or press their buttons better.


    Total damage done is a terrible way to figure out how good or bad you are doing.
    Total damage is basically only useful within a single parse/attempt within the same group for a direct comparison.
    (0)

  5. #115
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    The DPS field indicates your time-on-target DPS.

    It's highly useful for getting accurate reads on DPS for Atomos, or for pure DPS on a stable fight where you don't begin the encounter at time=0. It's moderately useful for player DPS potential on short adds like conflags or gaols or Titan's heart.


    You're trying way too hard to be smarter than you are.
    You don't get it DPS doesn't start until You the player engages the mob. Unless you hit the mob at the exact moment the mob is engaged it will be flawed period. I have no need to prove whether or not I'm smart I know how ACT works and reads and its apparent you don't. DPS is never accurate for anything. So no its not highly accurate even for Atomos most people hitting that mob aren't hitting it the moment the fight starts.

    Please stick to Dragoon rotations because ACT is over your head.
    (1)

  6. #116
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    You don't get it DPS doesn't start until You the player engages the mob.
    Shocking new revelation!

    Do you have anything of value to add?


    DPS is never accurate for anything.
    It's accurate for damage per second for the time you spent in contact with the target.


    So no its not highly accurate even for Atomos most people hitting that mob aren't hitting it the moment the fight starts.
    Lol. My EncDPS on Atomos is around 280. My DPS on Atomos is around 360. Guess what those numbers represent?


    Please stick to Dragoon rotations because ACT is over your head.
    Qqqqqqqqq.
    (0)

  7. #117
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Kicoe View Post
    Just wondering: "highly useful" and "DPS for Atomos" in the same sentence? Don't misunderstand me please, but why'd you parse CT runs?
    Parse everything and always push yourself to improve even by a percent of a percent.

    What else is there to do in this game right now?
    (2)
    My life while tanking is an existential hell from which there is no escape.

  8. #118
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Instrumentality View Post
    Parse everything and always push yourself to improve even by a percent of a percent.

    What else is there to do in this game right now?
    Exactly. Its tanks jobs to learn proper positioning, when to best use cooldowns, and how to keep there target on them while taking as little damage as possible. Its healers jobs to remove status effects, keep people alive or revive them, and to do so using as little MP as possible. Its our job as DPS to be constantly striving to do more damage, as safely as possible. There is certainly more to DPS than that, but this is the raw idea of it. Parsing everything helps you accomplish this, and CT is a good place to "practice" your DPS and figure out ways to further increase it, since there is a lot of room for error in CT.
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  9. #119
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    More importantly, there's really nothing else more interesting to do in CT except parse Atomos while you try to get vanity drops (or the CT belt to min-max non-Coil gear for DRGs at any rate). I mean, the only other fun thing to do is to try and out-DPS the raid while wearing a snowman outfit, but that gets you kicked by people with anger management issues.
    (0)

  10. #120
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    This is depressing as a BLM. I have been trying to reliably break 300-320~ EncDPS/DPS single target damage mark in 3 minutes (solo) but it seems even with good RNG it is not possible. Unfortunately our rotation is restricted by fixed second mana tick. Before 2.1 we can somewhat skilfully control it to an extent but meh .

    I can only hope in 2.2 I can reach solid 25% crit chance to help boost single target damage.
    (0)
    Last edited by NeoAmon; 03-20-2014 at 11:49 PM.

Page 12 of 14 FirstFirst ... 2 10 11 12 13 14 LastLast