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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    If you were trying to make a case against it, outgoing damage was the way to go. DPS is worthless. I understand you may be new to ACT, but DPS isn't something worth looking at because it can be very skewed.
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    (0)

  2. #2
    Player
    GhaleonM's Avatar
    Join Date
    Sep 2013
    Posts
    36
    Character
    Ghaleon Majere
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by EasymodeX View Post
    I don't make it a habit to group with people who afk until the last moment and drop a burst to intentionally skew secondary metrics. I suppose your experience is different?

    You may not realize it if you are new to ACT, but there is also a duration field so you can identify results that are inapplicable due to short contact time.

    As a side thing, how else would you propose to parse Atomos DPS?
    You do realize even one second in a delay will heavily skew the DPS reading in ACT. And I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing OR you can just end the counter once its dead to get an accurate dps reading like I do on those. Whether you like it or not DPS is worthless.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    (0)

  3. #3
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by GhaleonM View Post
    You do realize even one second in a delay will heavily skew the DPS reading in ACT. And I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing OR you can just end the counter once its dead to get an accurate dps reading like I do on those. Whether you like it or not DPS is worthless.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    So you are saying look at the total damage not the DPS or EncDPS?
    (0)

  4. #4
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GhaleonM View Post
    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    I'm new to ACT so I'd like to ask: how the encounters should be set up to get accurate readings? So far I've mostly been running it stock with encounter end timer at 6 seconds and merging encounters or using the "all" tabs for the whole encounter with no wipes. But I have a feeling that the encounter end timer might be cutting out DoTs and stopping the encounter timer if there are disconnects longer than the stop timer, thus skewing the EncDPS count by reducing off time, but I'm not really sure how it works. Is it better to have a really long end timer to keep everything in one encounter and then end manually? Or if you keep a shorter timer, that you don't worry about, does it still give out accurate readings?
    (0)

  5. #5
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by GhaleonM View Post
    I already told you, outgoing dmg is the only way to value DPS on a mob that's like Atomos to see excactly how much dmg you're doing
    Comparing total damage is worthless when comparing between different attempts. Your total damage if you have good DPS party members will be much lower than if you have crappy teammates, even if you do more DPS.

    Try harder, much harder.

    FTR I'm not new to ACT is originates from EQ2, a game I played from launch I know and understands how it works unlike most people who are just now being introduced to it.
    Rofl. You can stop trying to be cool now, kid.



    That tangent aside, I have my encounter culling at 16s or something. If pets don't get hit by divebombs, you have like a guaranteed 30 second gap in the T5 fight, so you'd have to set it at 30s or higher to get consolidated T5 parses. However, 30s is pretty high and can impact other instances. I'm too lazy to change it just for T5, so I just merge the T5 segments.
    (0)
    Last edited by EasymodeX; 03-19-2014 at 10:46 PM.

  6. #6
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    You can merge parses and the error is generally low-ish.

    In any case, parses as promised:

    T1 (missed CT): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#0
    T4 (dumping TP): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#1
    T5 (near-perfect fight RNG): http://imgur.com/eKc4G1J,iqIMIwD,ZSFSkIv#2

    Edit: The correct T5 DPS in this parse is about 324, not 335, due to merging errors.
    (0)
    Last edited by EasymodeX; 03-19-2014 at 11:05 PM.

  7. #7
    Player
    xEscaflownex's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Annasophia Senkusha
    World
    Leviathan
    Main Class
    Archer Lv 80
    What do you set your encounter culling at easy?
    (0)
    Last edited by xEscaflownex; 03-19-2014 at 09:12 AM.

  8. #8
    Player
    Valmar's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Valmar Atheron
    World
    Leviathan
    Main Class
    Paladin Lv 70
    In T1 our Smn is Top dps, and pretty much every turn in Coil.
    (0)

  9. #9
    ^

    I always stop parsin straight when the boss is dead or the end result is just not valid. Was usin Act on AoC / TSW aswell, dps column is simply to be forgotten
    (0)

  10. #10
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Not really -- the DPS'ers damage per second will be the same. Their total damage will be lower since the healers end the fight sooner. E.g. DPS player does 300 DPS for 40 seconds instead of 60 seconds. Same damage per second but shorter fight time, so 12k damage instead of 18k.

    The only caveat is that the exact time of the fight can be influenced by the DPSer's buff timing, so if the fight is shorter and BFB/Raging Strikes would have otherwise been up, then the shift could reduce their DPS.

    The only other exception is if the fight has high and low periods of DPS for a class (like T4 for BLMs). For example, BLMs do high DPS during p1/4 on T4. If healers DPS during P2/3/5/6, then those "low DPS" segments of the fight (for the BLM) will be reduced, and the high DPS segments will be inflated, spiking the BLM parse.

    If healers only DPS during p1/4 with lolol Holy, then the BLM parse will actually be reduced because less of the fight exists during high DPS periods.
    (1)

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