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  1. #21
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Master Loot system would be too confusing to work with the Duty Finder. I most certainly would not like some random in charge of who gets loot. This only works with pre-made groups, and if you are a pre-made then you will be discussing loot regardless.

    There is really no other reason to implement this loot feature.
    (0)

  2. #22
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by FritoBandito View Post
    Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.

    So, that should solve the problem you have with the idea.
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    (1)

  3. #23
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    For current 8-man premade groups master loot isnt really needed. Everything can be agreed on via chat/ts/forum. It could be more usefull in serious one-party 24 man raids, where it would be convinient to have a loot master anyway.
    (0)

  4. #24
    Player
    Siobahn's Avatar
    Join Date
    Apr 2012
    Posts
    73
    Character
    Siobahn Meris
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    This is another issue altogether. I agree that this would be a common occurrence with the the current GM attitude. However, implementing a system like master looter would require SE to completely change their philosophy on player interactions. In essence, there should be a flat-out "don't ninja" policy. For example, loot drops. Player A wins the /random roll, and the loot should go to him. The master looter instead just takes the item and runs. The current GM philosophy is that every player has the right to take any item. But in the case of this example, the correct GM action would be to remove the item from the master looter's inventory, award the item to the player that won the roll, and issue a 7-day ban to the master looter who ninja'd the item. It's not like all the relevant information couldn't be found in the logs. The GMs are currently just too lazy to do something like this.
    (0)

  5. #25
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by LordSaviour View Post
    Lord > Hey Ehayte, i noticed you Greed on Allagan Blank of Blank, do you even have Blank leveled???
    Ehayte > Oh Snap, nope sorry, didn't mean to, let me pass RQ before you lot.
    Lord > Thanks bruhbruh
    Yeah that is something different that what I was talking about. Being able to see others' lots is a great idea, I was just saying you CAN pass after you lot by leaving the zone, as long as not everyone has rolled on the loot, so you have that option already.
    (0)

  6. #26
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by FritoBandito View Post
    It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
    Being able to change your main roll to a job other than your current would be a much better option than a loot master.

    How often would loot master really be a viable option? You don't trust the other people not to roll on your item, but everyone in the group will be fine with one person choosing who gets a drop?
    (0)

  7. #27
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Matser loot system are great for established static groups as they can hand out loot better/easier, but it are no work for pugs (most game with master loot are disable it and default for need/greed).

    The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
    (2)

  8. #28
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    worst suggestion EU.
    (0)

  9. #29
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Master Loot would be quite handy for Treasure Map groups. Leader uses map, leader gets drops. Player passes leader to next person to use a map. Rinse and repeat.
    (0)

  10. #30
    Player
    Jonjon's Avatar
    Join Date
    Oct 2013
    Posts
    35
    Character
    Hambone Jones
    World
    Balmung
    Main Class
    Arcanist Lv 33
    Quote Originally Posted by LordSaviour View Post

    We should be able to see who is lotting and what they number they rolled. Also a Basic Item Loot Queue, Not just items drop and they are randomly placed into a persons inventory. I don't want anymore bone chips damnit!
    The game tells you who rolled what on what in the chat log. Simply look at your chat window with the proper options enabled and you will see Player x rolled need 96 on Thing of awesomeness +3.
    (0)

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