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  1. #1
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jonjon View Post
    The game tells you who rolled what on what in the chat log. Simply look at your chat window with the proper options enabled and you will see Player x rolled need 96 on Thing of awesomeness +3.
    Yea it tells you once the item falls to the person who won.

    I would like to know who is lotting what prior to item dropping, just in case someone is being a loot whure and just greeding everything that drops. Would be particularly needed when picking up a Random as a fill in spot during Coil when a member can't attend.

    - - -

    Quartermaster in FFXI was only really used for BCNM/KSNM or an individual Pop Set for NMs.

    My experience from FFXI is, if you have a person who is casting lot on an item they weren't supposed to, and refused to pass, the Party Leader would just kick them from Party. But since you cannot see who is Casting Lot, or Passing items there is no protocol to prevent Ninja Lots.
    (1)
    Last edited by LordSaviour; 03-13-2014 at 11:06 PM. Reason: Added here, rather than reply

  2. #2
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    We used this loot system in EQ in my guild - we had loot set for open to all, but we used a DKP system, and the "master looter" status was enforced by the fact that I would kick you the F out of the guild if you ninja'd something.

    Sadly, with 20-30 FCs sending 30-50 groups into coil every week per server, instead of the 5 guilds in EQ sending 5 raid forces in to do raid every week, getting kicked out of a guild and besmirched to the other guild leaders was a MUCH more serious and real consequence.

    With the frequency of PUGs, I would laugh my butt off if someone put up in PF: "Coil T1-4, I'm loot master"
    >.>
    <.<
    Read: "Coil T1-4, I'm loot master. (heh heh heh.... They're joining, they're joining! I can't believe they are actually joining! Muhahahahaaaa!!!!!)"

    Quote Originally Posted by LordSaviour View Post
    Also being able to Pass after a Lot would be awesome. Just in case you lot by accident ~
    You can just leave the zone.
    (0)

  3. #3
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ehayte View Post
    You can just leave the zone.
    Well, maybe you don't realize you cast Greed in Coil, but someone also Greed who actually needed for an Alt. No one is the wiser and you win item. If they implemented in the UI the number you Cast beside your name in PT, it could prevent this from happening.

    Lord > Hey Ehayte, i noticed you Greed on Allagan Blank of Blank, do you even have Blank leveled???
    Ehayte > Oh Snap, nope sorry, didn't mean to, let me pass RQ before you lot.
    Lord > Thanks bruhbruh
    (0)

  4. #4
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by LordSaviour View Post
    Lord > Hey Ehayte, i noticed you Greed on Allagan Blank of Blank, do you even have Blank leveled???
    Ehayte > Oh Snap, nope sorry, didn't mean to, let me pass RQ before you lot.
    Lord > Thanks bruhbruh
    Yeah that is something different that what I was talking about. Being able to see others' lots is a great idea, I was just saying you CAN pass after you lot by leaving the zone, as long as not everyone has rolled on the loot, so you have that option already.
    (0)

  5. #5
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Master loot would be a decent option. It's not something my group ever used even in FFXI where it was available (quartermaster I think...?) but I can see how some people prefer a system that puts trust in 1 person instead of everyone you're running with. To me the more important addition would be the ability to pass after needing or greeding (and possibly to change your need to a greed). Usually you can just leave if you meant to pass but didn't, but sometimes everyone else will roll before you get out. I've also seen situations where people use need, forgetting that the person they're rolling against is on a different job for that particular turn. It never causes drama for us, but it certainly could.
    (0)

  6. #6
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nutz View Post
    It's not something my group ever used even in FFXI where it was available (quartermaster I think...?)
    That's because quartermaster was horribly implemented. When you marked someone as Quartermaster, this did not give them the option of deciding who gets which loot. Instead, it automatically dumps all loot into that player's inventory. Since most instances in the game that you'd want quartermaster for tended to drop a variety of items, not all of which would the quartermaster even be interested in collecting, this meant that the instances where QM was useful were few and far between.

    If a quartermaster system is implemented in FFXIV, whoever the QM is (probably the leader) should be allowed to select each item in the treasure pool, and either lot/pass on it normally or select a person to recieve that item. Any treasure pool item that the QM doesn't assign to a player should be subect to normal lotting rules.

    So, for a normal person, selecting a treasure pool item provides the options Need, Greed, or Pass. For the QM, they have Need, Greed, Pass, and a drop-down list of the names of everyone in the party.

    Also, QM should never be made available except by a unanimous vote from all party members.
    (0)
    Last edited by LineageRazor; 03-13-2014 at 10:30 PM.

  7. #7
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Master Loot system would be too confusing to work with the Duty Finder. I most certainly would not like some random in charge of who gets loot. This only works with pre-made groups, and if you are a pre-made then you will be discussing loot regardless.

    There is really no other reason to implement this loot feature.
    (0)

  8. #8
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by FritoBandito View Post
    Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.

    So, that should solve the problem you have with the idea.
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    (1)

  9. #9
    Player
    Siobahn's Avatar
    Join Date
    Apr 2012
    Posts
    73
    Character
    Siobahn Meris
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    This is another issue altogether. I agree that this would be a common occurrence with the the current GM attitude. However, implementing a system like master looter would require SE to completely change their philosophy on player interactions. In essence, there should be a flat-out "don't ninja" policy. For example, loot drops. Player A wins the /random roll, and the loot should go to him. The master looter instead just takes the item and runs. The current GM philosophy is that every player has the right to take any item. But in the case of this example, the correct GM action would be to remove the item from the master looter's inventory, award the item to the player that won the roll, and issue a 7-day ban to the master looter who ninja'd the item. It's not like all the relevant information couldn't be found in the logs. The GMs are currently just too lazy to do something like this.
    (0)

  10. #10
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Moheeheeko View Post
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    From one of my other posts..

    Quote Originally Posted by FritoBandito View Post
    Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.

    There is no perfect looting system, but this would be a nice option for honest groups.
    It works in other games. There's no reason it couldn't work in this one.
    (1)

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