This is a system I would really like to see implemented. I'm not going to claim that it will end loot disputes, etc, but it would be a convenient feature nonetheless.
This is a system I would really like to see implemented. I'm not going to claim that it will end loot disputes, etc, but it would be a convenient feature nonetheless.
what would help is if se just said noone can claim loot in any situation and ban players for harassing other players over loot they have all right too.
Some information about such a system might help.
I remember reading a forum response where they said that they would prefer that parties resolve that themselves... and if people do not act according to what they agreed upon then they could be reported.
But I find a system where you can do Greed only or something makes it easier to not have to resort to reporting people.
In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
Master Loot System:
There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.
I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
I agree then. It should be a toggle option, but definitely not the default.Master Loot System:
There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.
I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
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