Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
So, that should solve the problem you have with the idea.
This is another issue altogether. I agree that this would be a common occurrence with the the current GM attitude. However, implementing a system like master looter would require SE to completely change their philosophy on player interactions. In essence, there should be a flat-out "don't ninja" policy. For example, loot drops. Player A wins the /random roll, and the loot should go to him. The master looter instead just takes the item and runs. The current GM philosophy is that every player has the right to take any item. But in the case of this example, the correct GM action would be to remove the item from the master looter's inventory, award the item to the player that won the roll, and issue a 7-day ban to the master looter who ninja'd the item. It's not like all the relevant information couldn't be found in the logs. The GMs are currently just too lazy to do something like this.
From one of my other posts..
It works in other games. There's no reason it couldn't work in this one.Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.
There is no perfect looting system, but this would be a nice option for honest groups.
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