Master Lot lock was available in FFXI if i remember correct.
But, if they dont want that, they should add a new category.
"Want"
Need = Current job Priority.
Want = Level requirement Met Priority.
Greed = No requirement.
Master Lot lock was available in FFXI if i remember correct.
But, if they dont want that, they should add a new category.
"Want"
Need = Current job Priority.
Want = Level requirement Met Priority.
Greed = No requirement.
Goodbye, Final Fantasy...
^ Awesome idea. Mistakes do happen (I had 3, count 'em 3, loots accidentally taken by other people greeding/needing away from me in T2 when I was on my healer for enrage while I normally play MNK. No one did it on purposes, it was all reflexive).
After the mistakes mentioned above happened, I implemented a rule (as the pseudo-leader of my coil group) that no one is to lot on anything at all until I give a verbal thumbs up in vent. That way, I can look at the loot, and say: "I know Player_01 is our Tank for 1/4/5, but she's playing SCH right now, and the Allagan leggings dropped, but Player_02 is our other tank and has them already - everyone needs to hit Pass or leave the dungeon so that Player_01 gets their item."
Oh my god, no. Everyone would be i90 in like 2 weeks.
I always liked this option. To avoid abuse, possibly consider a unanimous vote to change it? That is, you get into a group, lot defaults to Need/Greed, you leader initiates a change, a vote window appears to all members as to whether or not the change is passed. This still doesn't stop leaders from necessarily saying, "OK, you agreed to it, now I'm just not going to give the 1 new guy anything," but I think it would help anyway.
If nothing else, please allow us to pass even if we lotted. This is something I suggest every thread about the loot system. It would help prevent silly mistakes.
Yea it tells you once the item falls to the person who won.
I would like to know who is lotting what prior to item dropping, just in case someone is being a loot whure and just greeding everything that drops. Would be particularly needed when picking up a Random as a fill in spot during Coil when a member can't attend.
- - -
Quartermaster in FFXI was only really used for BCNM/KSNM or an individual Pop Set for NMs.
My experience from FFXI is, if you have a person who is casting lot on an item they weren't supposed to, and refused to pass, the Party Leader would just kick them from Party. But since you cannot see who is Casting Lot, or Passing items there is no protocol to prevent Ninja Lots.
Last edited by LordSaviour; 03-13-2014 at 11:06 PM. Reason: Added here, rather than reply
From one of my other posts..
It works in other games. There's no reason it couldn't work in this one.Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.
There is no perfect looting system, but this would be a nice option for honest groups.
I was just about to make a thread suggesting just this.
We should have the option, when entering a dungeon with a full pre-made party, to be able to allow for a Quartermaster/Master Looter that is responsible for the distribution of the loot.
As a raid leader coming from WoW where it worked very well for us, and then coming to FFXIV where we've already had messy issues with people rolling Need and Greed when we've had agreements based on who gets what, is very frustrating.
There's no need for a master loot system here. If someone can need on an item, expect them to... Thier time is as valuable as yours.
In fact, master loot is only going to cause a larger problem. That impatient person in Party Finder (The one going GARUDA EX, EXP ONLY, 1 DEATH UR KICKED!!!) is going to master loot because he already has zero patience and doesnt want to run it more than he has to (thus the exp only) Therefor, cheating people out of a chance of the item they earned.
The best Final Fantasy was the one everyone played at age 12!
It's even easier for the Loot Master to say they're going to give someone a specific item and then screw them over.
If people aren't trustworthy, no system is going to fix that.
I don't see much need for this.
If it's a PUG party, it won't be used.
If it's a FC party with a special loot system, it won't be needed. (Unless you can't trust yourt partners, in wich case you shoud either leave the FC or expel them)
Everyone keeps saying its not needed because its not fair or they will ninja. Adding masterlooter virtually eliminates that problem of that. BUT there needs to be a /roll command added with it also. Yea sure the master looter could "miss click" but when ur in a pug u have to worry about 7 rather then one. Plus if they do it on purpose, black list them and you will never join their parties plus they can never join yours.
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