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  1. #41
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Master Lot lock was available in FFXI if i remember correct.

    But, if they dont want that, they should add a new category.

    "Want"

    Need = Current job Priority.
    Want = Level requirement Met Priority.
    Greed = No requirement.
    (0)
    Goodbye, Final Fantasy...

  2. #42
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by MurakumoMillennium View Post
    The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
    ^ Awesome idea. Mistakes do happen (I had 3, count 'em 3, loots accidentally taken by other people greeding/needing away from me in T2 when I was on my healer for enrage while I normally play MNK. No one did it on purposes, it was all reflexive).

    Quote Originally Posted by therpgfanatic View Post
    So that guilds can use DKP systems during raiding.

    Because in some guilds, loot is serious business and there needs to be someone in charge or all hell will break loose.
    After the mistakes mentioned above happened, I implemented a rule (as the pseudo-leader of my coil group) that no one is to lot on anything at all until I give a verbal thumbs up in vent. That way, I can look at the loot, and say: "I know Player_01 is our Tank for 1/4/5, but she's playing SCH right now, and the Allagan leggings dropped, but Player_02 is our other tank and has them already - everyone needs to hit Pass or leave the dungeon so that Player_01 gets their item."

    Quote Originally Posted by HardcoreHolly View Post
    They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.
    Oh my god, no. Everyone would be i90 in like 2 weeks.
    (1)

  3. #43
    Player
    Clavaat's Avatar
    Join Date
    May 2012
    Location
    Ul'Dah
    Posts
    531
    Character
    Osric Sylador
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I always liked this option. To avoid abuse, possibly consider a unanimous vote to change it? That is, you get into a group, lot defaults to Need/Greed, you leader initiates a change, a vote window appears to all members as to whether or not the change is passed. This still doesn't stop leaders from necessarily saying, "OK, you agreed to it, now I'm just not going to give the 1 new guy anything," but I think it would help anyway.

    If nothing else, please allow us to pass even if we lotted. This is something I suggest every thread about the loot system. It would help prevent silly mistakes.
    (0)

  4. #44
    Player
    LordSaviour's Avatar
    Join Date
    Aug 2013
    Posts
    247
    Character
    Lord Saviour
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jonjon View Post
    The game tells you who rolled what on what in the chat log. Simply look at your chat window with the proper options enabled and you will see Player x rolled need 96 on Thing of awesomeness +3.
    Yea it tells you once the item falls to the person who won.

    I would like to know who is lotting what prior to item dropping, just in case someone is being a loot whure and just greeding everything that drops. Would be particularly needed when picking up a Random as a fill in spot during Coil when a member can't attend.

    - - -

    Quartermaster in FFXI was only really used for BCNM/KSNM or an individual Pop Set for NMs.

    My experience from FFXI is, if you have a person who is casting lot on an item they weren't supposed to, and refused to pass, the Party Leader would just kick them from Party. But since you cannot see who is Casting Lot, or Passing items there is no protocol to prevent Ninja Lots.
    (1)
    Last edited by LordSaviour; 03-13-2014 at 11:06 PM. Reason: Added here, rather than reply

  5. #45
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Moheeheeko View Post
    Actually no, because my point wad that because everyone could use everything, there's more incentive for the loot master to take all the loot and run.
    From one of my other posts..

    Quote Originally Posted by FritoBandito View Post
    Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.

    There is no perfect looting system, but this would be a nice option for honest groups.
    It works in other games. There's no reason it couldn't work in this one.
    (1)

  6. #46
    Player
    CruxisSeptentrion's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Cruxis Septentrion
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I was just about to make a thread suggesting just this.

    We should have the option, when entering a dungeon with a full pre-made party, to be able to allow for a Quartermaster/Master Looter that is responsible for the distribution of the loot.

    As a raid leader coming from WoW where it worked very well for us, and then coming to FFXIV where we've already had messy issues with people rolling Need and Greed when we've had agreements based on who gets what, is very frustrating.
    (0)

  7. #47
    Player
    Silvanoshi's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    88
    Character
    Silvanoshi Starwind
    World
    Faerie
    Main Class
    Conjurer Lv 90
    There's no need for a master loot system here. If someone can need on an item, expect them to... Thier time is as valuable as yours.

    In fact, master loot is only going to cause a larger problem. That impatient person in Party Finder (The one going GARUDA EX, EXP ONLY, 1 DEATH UR KICKED!!!) is going to master loot because he already has zero patience and doesnt want to run it more than he has to (thus the exp only) Therefor, cheating people out of a chance of the item they earned.
    (0)
    The best Final Fantasy was the one everyone played at age 12!

  8. #48
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Musashidon View Post
    because its easy for a player to say they will pass but then greed or need and screw someone over.
    It's even easier for the Loot Master to say they're going to give someone a specific item and then screw them over.

    If people aren't trustworthy, no system is going to fix that.
    (1)

  9. #49
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    I don't see much need for this.

    If it's a PUG party, it won't be used.

    If it's a FC party with a special loot system, it won't be needed. (Unless you can't trust yourt partners, in wich case you shoud either leave the FC or expel them)
    (3)

  10. #50
    Player
    jagyro's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Mirabelle Rose
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Everyone keeps saying its not needed because its not fair or they will ninja. Adding masterlooter virtually eliminates that problem of that. BUT there needs to be a /roll command added with it also. Yea sure the master looter could "miss click" but when ur in a pug u have to worry about 7 rather then one. Plus if they do it on purpose, black list them and you will never join their parties plus they can never join yours.
    (0)

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