For current 8-man premade groups master loot isnt really needed. Everything can be agreed on via chat/ts/forum. It could be more usefull in serious one-party 24 man raids, where it would be convinient to have a loot master anyway.
For current 8-man premade groups master loot isnt really needed. Everything can be agreed on via chat/ts/forum. It could be more usefull in serious one-party 24 man raids, where it would be convinient to have a loot master anyway.
Matser loot system are great for established static groups as they can hand out loot better/easier, but it are no work for pugs (most game with master loot are disable it and default for need/greed).
The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
worst suggestion EU.
Master Loot would be quite handy for Treasure Map groups. Leader uses map, leader gets drops. Player passes leader to next person to use a map. Rinse and repeat.


1. u need a master looter whom u can trust 100%
2. if the master looter DC'ed, u must dual boxing his account to distribute loot!
Master Loot System doesn't exactly help much. Just means the appointed person decides everyone else's fates or steals all the loots. Ive seen this far too often in DkP style linkshells in Xi and other games. Not saying it doesnt have its uses... Just that it can abused for more easily than the current system.

My main gripe with the current system (if you're trying to run (g)DKP systems) is that it doesn't let you much time to resolve the drops: bid war, and then having everyone pass and the winner greeds.
It's pretty hard for officers to find a system that makes everyone happy -- every player has its own motivation and expectations, and the current system is hardly fair if you simply use it as presented (i.e. Need if you can, greed otherwise, pass if you don't care/have it already).
Sure, you can have people agree to pass and such, but mistakes happen often, and some players might actually feel slighted that they can't greed a piece they would love for a alt. It's not because they're not using the job right now that they don't regularly use it, so why can't they get gear for it, and so on.
SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

Master Loot can be implemented for public groups where the probabilities of someone stealing the items would be minimal.
It can be implemented in such a way that the group leader would, for example, "reserves" item(s) and upon joining the group a prompt window would pop for you asking whether these if you agree that these "reserved" items can be controlled by the group leader, while the rest of the items would be lotted normally. If such a member doesn't agree on such items, they can leave normally without the fear of losing such items.
Last edited by Zetsubou; 03-13-2014 at 08:59 PM. Reason: Spelling/Grammar

They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.


^ Awesome idea. Mistakes do happen (I had 3, count 'em 3, loots accidentally taken by other people greeding/needing away from me in T2 when I was on my healer for enrage while I normally play MNK. No one did it on purposes, it was all reflexive).
After the mistakes mentioned above happened, I implemented a rule (as the pseudo-leader of my coil group) that no one is to lot on anything at all until I give a verbal thumbs up in vent. That way, I can look at the loot, and say: "I know Player_01 is our Tank for 1/4/5, but she's playing SCH right now, and the Allagan leggings dropped, but Player_02 is our other tank and has them already - everyone needs to hit Pass or leave the dungeon so that Player_01 gets their item."
Oh my god, no. Everyone would be i90 in like 2 weeks.
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