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  1. #1
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    For current 8-man premade groups master loot isnt really needed. Everything can be agreed on via chat/ts/forum. It could be more usefull in serious one-party 24 man raids, where it would be convinient to have a loot master anyway.
    (0)

  2. #2
    Player MurakumoMillennium's Avatar
    Join Date
    Jan 2014
    Posts
    408
    Character
    Murakumo Millennium
    World
    Leviathan
    Main Class
    Miner Lv 50
    Matser loot system are great for established static groups as they can hand out loot better/easier, but it are no work for pugs (most game with master loot are disable it and default for need/greed).

    The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
    (2)

  3. #3
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    worst suggestion EU.
    (0)

  4. #4
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Master Loot would be quite handy for Treasure Map groups. Leader uses map, leader gets drops. Player passes leader to next person to use a map. Rinse and repeat.
    (0)

  5. #5
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    1. u need a master looter whom u can trust 100%
    2. if the master looter DC'ed, u must dual boxing his account to distribute loot!
    (0)

  6. #6
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,786
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Master Loot System doesn't exactly help much. Just means the appointed person decides everyone else's fates or steals all the loots. Ive seen this far too often in DkP style linkshells in Xi and other games. Not saying it doesnt have its uses... Just that it can abused for more easily than the current system.
    (1)

  7. #7
    Player
    Docent's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    287
    Character
    Cloe Delisle
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    My main gripe with the current system (if you're trying to run (g)DKP systems) is that it doesn't let you much time to resolve the drops: bid war, and then having everyone pass and the winner greeds.

    It's pretty hard for officers to find a system that makes everyone happy -- every player has its own motivation and expectations, and the current system is hardly fair if you simply use it as presented (i.e. Need if you can, greed otherwise, pass if you don't care/have it already).

    Sure, you can have people agree to pass and such, but mistakes happen often, and some players might actually feel slighted that they can't greed a piece they would love for a alt. It's not because they're not using the job right now that they don't regularly use it, so why can't they get gear for it, and so on.
    (1)
    SWAGGER Free Company, Sargatanas Server, Officer Cloe Delisle. Visit us at: http://www.swaggerffxiv.com

  8. #8
    Player
    Zetsubou's Avatar
    Join Date
    Dec 2011
    Posts
    115
    Character
    Zetsubou Sensei
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Master Loot can be implemented for public groups where the probabilities of someone stealing the items would be minimal.

    It can be implemented in such a way that the group leader would, for example, "reserves" item(s) and upon joining the group a prompt window would pop for you asking whether these if you agree that these "reserved" items can be controlled by the group leader, while the rest of the items would be lotted normally. If such a member doesn't agree on such items, they can leave normally without the fear of losing such items.
    (0)
    Last edited by Zetsubou; 03-13-2014 at 08:59 PM. Reason: Spelling/Grammar

  9. #9
    Player
    HardcoreHolly's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    64
    Character
    Kosaki Onodera
    World
    Diabolos
    Main Class
    Lancer Lv 50
    They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.
    (0)

  10. #10
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by MurakumoMillennium View Post
    The more important loot system we are need currently are ability to TRADE gear for a short time after obtain (and before use), for when mistake are happen.
    ^ Awesome idea. Mistakes do happen (I had 3, count 'em 3, loots accidentally taken by other people greeding/needing away from me in T2 when I was on my healer for enrage while I normally play MNK. No one did it on purposes, it was all reflexive).

    Quote Originally Posted by therpgfanatic View Post
    So that guilds can use DKP systems during raiding.

    Because in some guilds, loot is serious business and there needs to be someone in charge or all hell will break loose.
    After the mistakes mentioned above happened, I implemented a rule (as the pseudo-leader of my coil group) that no one is to lot on anything at all until I give a verbal thumbs up in vent. That way, I can look at the loot, and say: "I know Player_01 is our Tank for 1/4/5, but she's playing SCH right now, and the Allagan leggings dropped, but Player_02 is our other tank and has them already - everyone needs to hit Pass or leave the dungeon so that Player_01 gets their item."

    Quote Originally Posted by HardcoreHolly View Post
    They should make it so that every chest has 1 piece of loot for each player, not 1 between everyone.
    Oh my god, no. Everyone would be i90 in like 2 weeks.
    (1)

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