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  1. #1
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
    (9)

  2. #2
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by Moheeheeko View Post
    In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
    Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.

    So, that should solve the problem you have with the idea.

    Quote Originally Posted by Musashidon View Post
    because its easy for a player to say they will pass but then greed or need and screw someone over.
    This. Also, there's the chance for accidentally clicking the wrong button. Kind of a mouth-breather's mistake, but it does happen. The master looter could also make a similar mistake, but you have potential for multiple "accidents" vs one, so chances are reduced with a master loot system.

    Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.

    There is no perfect looting system, but this would be a nice option for honest groups.
    (2)
    Last edited by FritoBandito; 03-13-2014 at 05:16 AM.

  3. #3
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by StouterTaru View Post
    Then there's the duty finder PUGs, where people are from different servers. After waiting 10-30 minutes to get into the dungeon, you find that some random stranger says who gets what, and 5/8 members are in his FC.
    Quote Originally Posted by FritoBandito View Post
    Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.
    Just thought I'd point this out from my post just prior to yours :P
    (0)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by FritoBandito View Post
    It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
    Being able to change your main roll to a job other than your current would be a much better option than a loot master.

    How often would loot master really be a viable option? You don't trust the other people not to roll on your item, but everyone in the group will be fine with one person choosing who gets a drop?
    (0)

  5. #5
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    Master Loot System:

    There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.

    I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
    (4)

  6. #6
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by FritoBandito View Post
    Master Loot System:

    There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.

    I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
    I agree then. It should be a toggle option, but definitely not the default.
    (2)

  7. #7
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
    (3)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #8
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,798
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Myrhn View Post
    Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
    because its easy for a player to say they will pass but then greed or need and screw someone over.
    (2)

  9. 03-13-2014 05:16 AM

  10. #10
    Player

    Join Date
    Jan 2012
    Posts
    518
    Need/Greed is fine, there isn't a problem to fix so ML isn't required.
    (4)

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