In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
In a game that's designed so that everyone could potentially use anything, this is a TERRIBLE idea.
Not necessarily. It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
So, that should solve the problem you have with the idea.
This. Also, there's the chance for accidentally clicking the wrong button. Kind of a mouth-breather's mistake, but it does happen. The master looter could also make a similar mistake, but you have potential for multiple "accidents" vs one, so chances are reduced with a master loot system.
Also, it's possible the group leader could screw over the group, so it's best not to run with strangers who are using master loot. Master Loot should also be limited to preformed groups, and not an option for Duty Finder groups.
There is no perfect looting system, but this would be a nice option for honest groups.
Last edited by FritoBandito; 03-13-2014 at 05:16 AM.
Just thought I'd point this out from my post just prior to yours :P


Being able to change your main roll to a job other than your current would be a much better option than a loot master.It could be predetermined what loot you wish to roll for. The groups I have run with all pretty much agree that you either roll on the loot for the role you're currently playing, or a different role you would prefer but didn't play as for that run. However, freedom to roll for multiple roles is usually considered unfair.
How often would loot master really be a viable option? You don't trust the other people not to roll on your item, but everyone in the group will be fine with one person choosing who gets a drop?
Master Loot System:
There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.
I like the idea of having a master loot system for times like this, but it should certainly not be the default option.
I agree then. It should be a toggle option, but definitely not the default.Master Loot System:
There's a group leader, and that person has full control over loot distribution. Control could be limited to rare items, or all. This is usually used by groups who are not strangers, so that trust issues are a minimal concern. Usually there are rules set in place by the group or group leader to determine who is eligible for certain pieces of loot, and then when it drops those folks can cast lots, or roll, or whatever. Or sometimes there might be a DKP (Dragon Kill Points, google it if you need to) system implemented to determine who gets what based on their performance and attendance. The group leader can then distribute the loot based on the players' DKP score.
I like the idea of having a master loot system for times like this, but it should certainly not be the default option.


Why have that if for mstly all the drop the party can agree who will need/greed/pass. I found it preaty useless to implement a master loot
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
Need/Greed is fine, there isn't a problem to fix so ML isn't required.
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