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  1. #11
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kukurumei View Post
    but a good group that stacks properly for cure3 (and all primals should be doing it) makes mantra next to nothing.

    SE needs to make another blunt weapon job basically.
    But a good group isnt relying on bard inc in dmg to beat a boss. If they are, then that's not a good grp to begin with. Both drg and mnk provide benefits. If you're going to use the logic that since healers can get the job done w/o mantra it's worthless, then bard inc in dmg from drg is worthless since dps can get the job done w/o disembowel( assuming a drg is not in grp, since of course a good drg will use it on boss anyway). They are both beneficial additions to the group should the group decide to use them (or end up with them in a pug).

    Quote Originally Posted by Sleigh View Post
    . Also parse DRG's burst over 10s vs MNK's over 10s. Also have your friend parse DRG's AoE over 20s vs a MNK's AoE in 20s, even using its once every 3 minutes PB. And then parse MNK + BRD vs DRG + BRD on the same enemy over 5 minutes. In every case the DRG's advantage will be far from negligible, the difference between clearing a mechanic in time or wiping a GCD before phase shift or enrage, the difference between wiping on T9 at 2% or killing the boss due to easily tens of thousands damage added over a long fight.
    Yea let's compare burst of a designed burst class to the burst of a designed sustained dps class. Let's compare BLM burst and SMN burst while we're at it lololol. If a grp is wiping b/c they dont have disembowel to increase bard's dmg then im worried about the group skill not the classes. And T9? Hello? Unless the whole fight of T9 has been shown already I don't know how this has anything to do with anything being stated here. If the last turn of new coil in 2.2 required a inc in bard dmg from drg to beat it, then that would be some horrible design and make every group take up 2 spots with drg+brd. Let's wait and see on coil b4 we start making up hypotheticals to support our arguments. It would be pretty dumb in my opinion to center the defeat of a boss around 2 dps.

    Quote Originally Posted by NoctisUmbra View Post
    People have been saying that forever, but looking at the game as it is now I would argue that another ranged DPS isn't really a priority. Yoshi-P has mentioned it himself, and it makes sense, that the next class/job we'll be getting will be scout/stealth type. Likely looking at a Thief class with Ninja as a job - or something in that area. This would also mean a DPS that does slashing damage as opposed to only tanks (though they may also make it piercing, in which case lol...)
    I can't wait for ninja honestly. My most anticipated class, and really the dps I want to be the most. Just dont make it a tank please lol. I'd roll with it even if they do though . It'd be nice if it could get a bonus from slashing resistance. Would be nice addition to utility for war.
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    Last edited by Kuroyasha; 03-13-2014 at 06:00 AM.