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  1. #61
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Starlord View Post
    As long as the Dungeon still has the "Difficulty" feel to it I wouldn't mind.

    In my Opinion, I think they should have a "Rank Range" 25 being the start and like R40 is the cut off point (but what about the R41-45?) I just think it should be capped to 30 imo Just the R30 dungeon that way it will stay difficult ( I know the Streamrollers will disagree) but in the endit will make this game "Slightly" more Challenging than it is now..... :/
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    (0)

  2. #62
    Player
    DurtiMonkeyToe's Avatar
    Join Date
    Mar 2011
    Posts
    903
    Character
    Durti Monkeytoe
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Starlord View Post
    Not being cocky or anything but, "Who's fault is that that they rushed to R50" just a friendly joke don't take it literary =)
    But there-in lies my issue. I want to run content that is challenging for my level. A r30 dungeon is 20 levels below my main, level cap or not.
    (0)

  3. #63
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you. Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    (2)

  4. #64
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rentahamster View Post
    I think he's talking about actually participating as a rank 30 char, delevel-synced from his rank 50 character.
    ah thats what I thought, but the way he worded it I didn't quite understand lol
    (0)

  5. #65
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by TheVedis View Post
    on the same level is it so hard to understand why it shouldnt be forced, but an option to cap it?
    or that its even easier to add the difficulty slider to it like leves to make the mobs harder?
    No it is not, but for the sake of making more than ONE thing in this game challenging (I reserve the right to remove this word when the dungeons come out!) I would implore SE to consider capping. No one loses anything by having the dungeons capped anyways
    (1)

  6. #66
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rentahamster View Post
    I think he's talking about actually participating as a rank 30 char, delevel-synced from his rank 50 character.
    Yes i do ^^ Thank you Renta

    (Sorry for the bad english ><)
    (0)
    Virtus LS - Ragnarok

  7. #67
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Tibian View Post
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you. Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    That's what made FFXI challenging, because it was capped I hate games on "easy mode"
    (5)

  8. #68
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Meph View Post
    Yes i do ^^ Thank you Renta

    (Sorry for the bad english ><)
    Haha, not a problem =), and Yesthat means your in favor of the "Rank Restriction" Just you or anybody that wants to help with an R30 Dungeon as a R50 you will be reduced the that rank Temp. I get it now =)
    (1)

  9. #69
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Starlord View Post
    Haha, not a problem =), and Yesthat means your in favor of the "Rank Restriction" Just you or anybody that wants to help with an R30 Dungeon as a R50 you will be reduced the that rank Temp. I get it now =)
    Exactly ^^
    (1)
    Virtus LS - Ragnarok

  10. #70
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tibian View Post
    Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.
    Err, these dungeons are designed to be done more than once, so unlike the missions in FF11, you won't have trouble finding people who want to do it again.
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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