on the same level is it so hard to understand why it shouldnt be forced, but an option to cap it?I dont understand why its it is so difficult to understand why certain players want it capped. As it stands, there is not *much* to do in this game, and certainly nothing that could constitute as challenging. By Se leaving these dungeons uncapped, they are already invalidating one of the could be challenging contents in the game.
I say that they should be capped, like BCNMs, so it can be FUN, and give us something to do, other than mindless leve grinding and behest failing.... or is it the other way round?
or that its even easier to add the difficulty slider to it like leves to make the mobs harder?
My XIVPad: http://xivpads.com?2031148


No it is not, but for the sake of making more than ONE thing in this game challenging (I reserve the right to remove this word when the dungeons come out!) I would implore SE to consider capping. No one loses anything by having the dungeons capped anyways
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


My XIVPad:
Reply With Quote


