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  1. #71
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tibian View Post
    Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.
    This was partly true depending on the job that you were playing, at what time of day/the week you were seeking party etc as with anything. You could usually find higher level people in your LS to help out in capped mission fights though, well they would in mine anyway ^^
    However, then SE introduced Level Sync into FFXI and this capping of players levels to that of the party leader pretty much resolved this issue. (It brought about some new ones granted due to the way in which skill points worked etc but that's a different matter and not applicable to FFXIV at this moment in time). Therefore not all capping is bad
    (1)

  2. #72
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Tibian View Post
    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    I would use the same argument saying the complete opposite. If they would have kept the caps I would think about going back to play FFXI instead of this joke of a game. Caps is what made it possible for higher level to help lower level and still not ruin de game for them. Removing the cap just promotes easy-mode, to me that doesn't keep people playing, when the game gets too boring, you quit. When rewards are given to you so easily people just quit because it just that boring.

    And clearly, if we go with the poll, people are more in favor of caps than not. I think the Dev should listen to the majority as it probably reflects what the players really want.
    (4)

  3. #73
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Don't cap it like a max level, but like scaling down every class to the dungeon level. A R50 class would be like a R30 Class in the dungeon. Downscaled equip is ingame, they need now only to scaling down the ranks, atributes and action points.
    (1)

  4. #74
    Player
    Join Date
    Mar 2011
    Location
    Mithra Mog-house Interloper
    Posts
    467
    cap and scaling down is pretty much winning out. /comfort
    (1)

  5. #75
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Starlord View Post
    Look lets face reality ( even I have too), This game is way too easy for us all, by keeping the R30 dungeons uncapped the R50's will steamroll they'll do it a couple hundred times ( Most will do this imo), The Dungeons will get old to them, and then the Flame wars will start anew with a Brand new frontpage headlines ( SE WHAT ARE YOU THINKING KEEPING THESE UNCAPPED) inside it will probably enclose along the lines of this: With R30 Dungeons uncapped "There is no Challenge at all"

    What's the Purpose of the R30 Dungeon? Just to sit there to be steamrolled or to look pretty?

    Look all i'm saying is it really should be capped to creat as sense of Difficulty in this "easy mode game"
    The purpose of the R30 dungeon is to give the R30s something to do. Seriously does it matter if some R50s get some mid-rank gear? We all know that the R50 gear is going to be the best. If you want difficulty do the R50 dungeon. Anyone who wants a challenge would obviously do the R50 dungeon. Also the level to get into the R30 dungeon is 25+, this could mean the difficulty of the mobs could range from R25-R45 in that dungeon depending on which path you take and each path could take you to different rewards.
    (1)

  6. #76
    Player
    Kidkaze's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    117
    Character
    Kid Kaze
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Felis View Post
    Don't cap it like a max level, but like scaling down every class to the dungeon level. A R50 class would be like a R30 Class in the dungeon. Downscaled equip is ingame, they need now only to scaling down the ranks, atributes and action points.
    which is what capping does.... ?
    (0)

  7. #77
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jaide View Post
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing

  8. #78
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Seriously does it matter if some R50s get some mid-rank gear?
    It matters if all we need to do to twink our R30 classes with strong gear is to steamroll a dungeon a few times (as it also screws crafters out of selling us normal gear until we are able to get raid gear). If you want good raid gear, earn it.
    (3)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  9. #79
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Engineer View Post
    I say please leave them uncapped.. I like the sense that I can solo, duo , or trio them at a higher level..

    Making the capped will make it like ffxi, which would cause waiting for party members and such... no thanks.
    No you cant solo them as you cant enter them solo, Cant duo them as you cant enter with 2 ppl, cant trio them as well same thing cant enter with 3 ppl
    (1)

  10. #80
    Player
    Hayze's Avatar
    Join Date
    Apr 2011
    Posts
    27
    Character
    Hayze A'ercus
    World
    Cactuar
    Main Class
    Archer Lv 70
    In favor of a level restriction being imposed on dungeons and liked the appropriate post.

    Pretty much all the reasons for this have been well documented by other players so no need for further elaboration.

    I'm fairly certain the numbers will speak for themselves.
    (3)

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