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  1. #1
    Player
    Tibian's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you. Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    (2)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Tibian View Post
    These dungeons clearly aren't meant to be some hugely game changing thing. It literally was created simply to add content and something more to do other than grind. The SP is presumptuously on par with that you can get in competitive linked levequests.

    Capping dungeons is a miserable tactic that clearly did NOT work in XI. Why? Because you couldn't get anything done in XI. Capping dungeons made it so no new players could progress through the game without begging or even paying other players to come with you. Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.

    Capping dungeons or even story mode missions prevents players from experiencing content and continuing to play the game. Will these dungeons eventually get replaced or go unused? Probably, but you could say that with any content in any MMO. The fact of the matter is, when they do go unused what happens to the players that want to experience them or get past the requirements of beating the dungeon to unlock a future one?

    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    That's what made FFXI challenging, because it was capped I hate games on "easy mode"
    (5)

  3. #3
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tibian View Post
    Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.
    Err, these dungeons are designed to be done more than once, so unlike the missions in FF11, you won't have trouble finding people who want to do it again.
    (1)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  4. #4
    Player
    Shika's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tibian View Post
    Remember those five hour long looking for party sessions? Yes, those excruciating and masochistic looking for party sessions were partly due to the fact that everything in XI was capped, and nobody wanted to re-clear the content.
    This was partly true depending on the job that you were playing, at what time of day/the week you were seeking party etc as with anything. You could usually find higher level people in your LS to help out in capped mission fights though, well they would in mine anyway ^^
    However, then SE introduced Level Sync into FFXI and this capping of players levels to that of the party leader pretty much resolved this issue. (It brought about some new ones granted due to the way in which skill points worked etc but that's a different matter and not applicable to FFXIV at this moment in time). Therefore not all capping is bad
    (1)

  5. #5
    Player
    Perrin_Aybarra's Avatar
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    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Tibian View Post
    One of the most important things SE should have learned from XI is that capping things is a bad idea and prevents future players from staying.
    I would use the same argument saying the complete opposite. If they would have kept the caps I would think about going back to play FFXI instead of this joke of a game. Caps is what made it possible for higher level to help lower level and still not ruin de game for them. Removing the cap just promotes easy-mode, to me that doesn't keep people playing, when the game gets too boring, you quit. When rewards are given to you so easily people just quit because it just that boring.

    And clearly, if we go with the poll, people are more in favor of caps than not. I think the Dev should listen to the majority as it probably reflects what the players really want.
    (4)

  6. #6
    Player
    Tibian's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    I would use the same argument saying the complete opposite. If they would have kept the caps I would think about going back to play FFXI instead of this joke of a game. Caps is what made it possible for higher level to help lower level and still not ruin de game for them. Removing the cap just promotes easy-mode, to me that doesn't keep people playing, when the game gets too boring, you quit. When rewards are given to you so easily people just quit because it just that boring.

    And clearly, if we go with the poll, people are more in favor of caps than not. I think the Dev should listen to the majority as it probably reflects what the players really want.
    I agree with you that when rewards are really easy, that there is no satisfaction of completing or gaining anything. World of Warcraft is a great example. Things used to be hard in that game and now its just free loot on patch day, with clearing content in a week or less.

    However capping content is not the correct approach.

    Furthermore, if they balance the loot and dungeon SP correctly, why would 50s want to go back and clear it over? To get loot for their friends? You can already do that with the random NMs.

    Inevitably one of two things will happen. 1) Cap imposed and prevents players from running things, thereby making the dungeons irrelevant to nearly all players. 2) Players get bored with old content and higher level players run through the dungeon with their lower level friends to get them new gear because it is not an inconvenience to run through quickly.

    In both situations, the dungeons become irrelevant: with the latter being at least of some use by showing newer players the content in place and getting them new gear to help them progress. It also takes some of the miserableness off levequests and the grind.
    (1)

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