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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Capped because I want to do something thats - you know -- hard in the game.
    (7)

  2. #2
    Player
    Starlord's Avatar
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    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Vackashken View Post
    Capped because I want to do something thats - you know -- hard in the game.
    I agree, everything in this game Aside from certain NMs is on Easy mode"

    Like you said I want something that's Challenging and Thrilling, that in the end of the Dungeon I can feel I "actually" Accomplished something.
    (3)

  3. #3
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    leave them uncapped.

    What should dissuade higher lvl players from burning through the lower level dungeons is that the rewards are for a lower level.

    No point in wasting your time with a lvl 25 dungeon when the best stuff you get is for lvl 25 class.
    (0)

  4. #4
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zantetsuken View Post

    No point in wasting your time with a lvl 25 dungeon when the best stuff you get is for lvl 25 class.
    Or they could do something smart and use it as a precursor to other quest that expand the games SL. Shouldn't only be about gear.
    (1)

  5. #5
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Give us Capped dungeons and higher ranks will QQ because they can't do that.
    Give us Uncapped dungeons and higher ranks will QQ for the awful easiness.

    I suggest, leave it Uncapped. I prefer that everybody does the dungeon even if a player has only high-ranked classes. Who is too high and knows it, it can't do anything but do the dungeon or roll another character.
    (4)

  6. #6
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Renshi View Post
    I suggest, leave it Uncapped. I prefer that everybody does the dungeon even if a player has only high-ranked classes. Who is too high and knows it, it can't do anything but do the dungeon or roll another character.
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.

    Anyway, I think capping/level-sync would be a good idea. Normally I don't mind the idea of escorting lowbies through dungeons on high-level characters, but since this is a multi-class game, I think there would be a whole bunch of self-roflpwning for loot to use on your lower level classes.

    I kind of wish other games did things like that. It's sad to run old school WoW raids like BWL and not even cycle through Nefarian's class attacks. Taking down old epic bosses like that in 5 seconds makes me sad.
    (3)
    Last edited by Rowyne; 06-22-2011 at 08:51 AM.

  7. #7
    Player
    Gun_Anam's Avatar
    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    157
    Character
    Gun Anam
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Perfect example of what a real level cap is. Good post. Level sync is something completely different.

    No-one can really want this kind of level cap where you can only get in if you're between certain ranks.
    (0)

    Là á Bhlàir's math na Càirdean.
    (Friends are good in the day of battle)

  8. #8
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Gun_Anam View Post
    Perfect example of what a real level cap is. Good post. Level sync is something completely different.

    No-one can really want this kind of level cap where you can only get in if you're between certain ranks.
    yes Rowyne explained it well, yet in FF terminology a cap is syncing you to the cap max level if you are higher, it doesn't prevent you from going in. You need to understand/research things if you are unsure of the terms if you want to give your opinion. Level-sync might suit it but in FF terms, level-sync means that everyone downlevel to the level the players are syncing to, so this would not work since you'd be require to always have a level 25-30 to keep the challenge issue.

    Level cap is the right word for it, just do your homework and not base yourself on other games when the player base from FFXIV mostly get their terminology from FFXI.
    (1)

  9. #9
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Perrin_Aybarra View Post
    yes Rowyne explained it well, yet in FF terminology a cap is syncing you to the cap max level if you are higher, it doesn't prevent you from going in.
    Yep. In FFXI terms, "level cap" is the correct word for describing the scenario in which a player is temporarily deleveled to a pre-determined level for the duration of a particular quest or instance.

    http://wiki.ffxiclopedia.org/wiki/Level_Cap_Guide
    (1)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #10
    Player
    Renshi's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Rowyne View Post
    Sorry, Renshi, I'm not sure if you're thinking of Aion-style capping (meaning that once you hit a certain level you're locked out forever)? I can't remember if Fire Temple or the high level instances were set up like this, but Nochsana Training Camp wasn't accessible until level 25, and locked you out at level 30. So you had a precious 5-level window if you wanted to be able to run that instance on your character. And there were some good drops. When the game first hit NA, and the hardcores started level-racing and didn't bother to find out this instance even existed, and then found out they were locked out for good, there was rage. I don't think anyone is suggesting that, and I certainly don't agree with that style of cap.

    What is being suggested is a sort of level sync, a player level scaling. So, if you're level 50, you'll enter with the stats and abilities of (let's say) a level 30.

    In FFXI, the nickname was 'level capped'.
    Ah, if that's so, then it's you guys' fault by using words with multiple undermeanings =D
    I just responded to "Do you want Instanced Dungeons to Impose a CAP (Meaning a restriction in level that would cause you to run a dungeon as a r30 rather than a r50) on players entering?" understanding that you would do the dungeon at R30 without the possibility to join with your R50 class.

    If that's so, then let it come, since there's no negative side about it, other than XP earnings which will be lower. I have to say that I don't know how it worked on XI since I didn't play it enough. It's a good concept and I'd like to see it.
    Anyway, the main point is: I think that everybody has the rights to do and enjoy every dungeon discovering its secrets and stories, and if they are too high and there's no cap control they have to understand that it's not boring or a piece of cake, because they are too high-leveled.

    I liked how you put up Aion as an example. That game was nuts to level 40! Then it got me annoyed because it was too PvP oriented.
    (0)

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