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  1. #1
    Player
    Jaide's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    144
    Character
    Jaide Lynx
    World
    Balmung
    Main Class
    Botanist Lv 52
    Quote Originally Posted by Starlord View Post
    As long as the Dungeon still has the "Difficulty" feel to it I wouldn't mind.

    In my Opinion, I think they should have a "Rank Range" 25 being the start and like R40 is the cut off point (but what about the R41-45?) I just think it should be capped to 30 imo Just the R30 dungeon that way it will stay difficult ( I know the Streamrollers will disagree) but in the endit will make this game "Slightly" more Challenging than it is now..... :/
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Jaide View Post
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing

  3. #3
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by TheVedis View Post
    im glad you understand the difference between what cop was, and what these are


    missions for story driven content is way different then dungeons meant to be used as "content" for leveling and gearing
    While it's true it's two different things it's still should be something dungeons and raids have, those two might only be the beginning, but there will be more end-game content and mid-level content.

    if they did missions/story capped like CoP was I would be ok with the dungeons being more trivial content, but let's face it right now the story fights are almost non-existant and are a real joke. I guess we will have to wait and see.
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  4. #4
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Jaide View Post
    Hey Star, I feel like people are going to be doing this dungeon frequently from 25 - 45. If we cap people at 30 then the satisfaction they get from 15 rank ups will be cancelled out while they wait to meet the requirements for the higher level dungeon. Caps worked in XI missions like CoP because you went through it once and you were done. These dungeons sound like something they intend for you to repeat many times to meet all of the objectives. They may even be preferable to leves if the rewards are higher. I think an automatic level scaling feature (like with leves, but not set by the players) would allow people to play with their new uncapped ranks but not allow them to plow through all the content.
    Well, as far as I see it Miss Jaide Lynx :P, We will just have to wait and see how the "Uncapped version" of these Dungeons play out then see what needs to be changed. but the fact of the matter is if these Dungeons are easy because of a Range Range of 25-45 Then its only going to defeat the purpose. Say you do this:

    Rank Range 25-35~ and you have to put it on 3 star for the R35's The R25's are aren't going to hit or deal damage as well considering the "scaled mobs" are like 50 instead of 40 and what happens if the Tank is R25? Insta death =(.

    That's just an example on what "could" happen, it depends on setup and rank range, and also:

    Rank 25~35- please take note the sp gain comes into factor here, if R25 comes in with a R35, Mister R25 will get reduced sp if not all of there sp.

    Capping the Rank would get rid of some of the problems
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