Quote Originally Posted by Tibian View Post
I hated almost everything about XI except for the FF cannon. So no, I am not a masochistic XI player. It makes sense to have different types of spells with different properties and functions rather than just make a blanket copy of each and hope it works.

Removing the AOE toggle is a huge step in the right direction towards making casters (and the UI) more efficient. Thank you SE!
Why does it make sense to have two spells that do the same exact thing? Please explain your post, because your reasoning is lost on me.

The current system does the same exact thing as your proposed "-aga" spells, except that it's easier to manage on the fly (I want to switch the spell that I have selected to AoE 'cause 3 of my party mates just got hit by a piest's breath attack? I HIT Z! Wow, that was so effing difficult), and it compliments the action restrictions that we currently have on all of our characters. This isn't even factoring in all of the menu clutter that we'll have by having one more of every single spell in our skills list.

Your idea is completely unintuitive, and is a step BACKWARDS.