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  1. #261
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    Current system
    Choose skill > press Z to toggle > Enter to fire

    What I think it should be
    Press Z to toggle at ANY time. Have an icon similar to the red BR orb (green orb?) on the action bar. You can toggle with mouse in the same way that you toggle the BR orb with mouse.
    Choose skill > Enter to fire

    This gave me another idea. Have aoe toggles separate for each bar 1-3 , so that all skills on that bar become aoe/non aoe. (And have some setting to lock those aoe toggles into place in the menu if you want to)

    But getting rid of it? No thanks.

    Sorry if this has been mentioned before. Can't read so many pages.


    Quote Originally Posted by Tibian View Post
    AOE Toggle needs to be removed. Terrible terrible terrible concept.

    Is this being addressed in the battle update?

    SE needs to make individual AOE spells or somehow remake the AOE mechanics. The toggle is too much of a hassle to deal with, especially when aggro'd groups don't even yield SP until they turn red.
    I think your real frustration is with that, not the aoe toggle. There is definitely something wrong with always explaining why not to use shock spikes sometimes , but thats off topic.





    The post below me just cancelled out everything?
    (0)
    Last edited by Sylkis; 06-22-2011 at 07:25 PM.

  2. #262
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    (49)
    Matt "Bayohne" Hilton - Community Team

  3. #263
    Player
    Meph's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    293
    Character
    Meph Nergal
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    Awsome! Thank you Bayohne
    (2)
    Virtus LS - Ragnarok

  4. #264
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    YESSSSSSS!!!!!

  5. #265
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    That's disappointing. Does this mean that they are removing the big button, or removing toggling all together?

    I think that there could be ways to make the system more streamlined, but I like being able to toggle with a button over having a cluttered skill list (assuming you guys are going with the OP's proposal to add AoE specific spells).
    (6)

  6. #266
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Bayohne View Post
    I confirmed with the dev. team that in the future they are planning to remove the AoE magic toggle.
    Well if we are getting an "-aga" version of every spell, I hope we are going to get an appropriate amount of action points to set spells and abilities, more rows on our action bars and a lot more macros!
    (7)

  7. #267
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Shika View Post
    Well if we are getting an "-aga" version of every spell, I hope we are going to get an appropriate amount of action points to set spells and abilities, more rows on our action bars and a lot more macros!
    And I hope they're ready to re-balance very single class and skill in the game if this is their "fix".

    Pretty sure that they can come up with a better solution than bogging down our skill lists/action bars, though.
    (2)

  8. #268
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Well this is an interesting development.

    This opens up the possiblity of Disciples Of War being able to cast AoE spells in the near future. Not sure how that's going to fly.
    (0)

  9. #269
    Player
    Calandra's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    38
    Character
    Calandra Atlantia
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shika View Post
    Well if we are getting an "-aga" version of every spell, I hope we are going to get an appropriate amount of action points to set spells and abilities, more rows on our action bars and a lot more macros!
    That would cause balancing issues.

    Perhaps and extra (optional) key press during the targeting? Kind of like now, but not sticky. And since you always have to explicitly hit it, you're not likely to accidenlty AOE things.
    (1)

  10. #270
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    This will be interested to see in game, I'm so used to it now, but I am hoping we do have AOE versions of spells.
    (0)
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