
Originally Posted by
Ava
There are plenty of reasons the toggle should be removed.
Reasons why it should be removed:
- AOE Toggle removes any sense of decision making from support classes, healing has always been a game of making decisions. The better decisions you make, the better healer you are. This encompasses MP efficiency and just flat out decision making.
- AOE Toggle is an extra button press for a role that needs to react quickly, and cast quickly to keep his or her party alive. When you throw in an extra button press for AOE your reaction time gets bottlenecked by factors it shouldn't be, such as UI lag.
- By giving every caster in the game the ability to AOE, you remove the possibility of some potential jobs, such as Scholar or Bard.
- The controls for this game are already convoluted, things need to be minimized a lot, if they can provide us with a better way of AOEing (which I believe they can), then they should.
- AOE Toggle gives us an artificial sense of skill. It takes extra effort to deal with unresponsive UI/extra button presses to achieve an "OK" result.
Reasons why you would want to keep it:
- It's nice to be able to AOE anything, I don't think anyone would argue that. It's nice to be able to just equip one spell and with a single button press toggle between AOE and no AOE.
- The fact that you can AOE is a major unique difference between THM and CON. The major difference between these two classes is held by the fact that they have different AOE mechanics (THM being a cone, CON being a radius). So if it were removed, what's the incentive to be one or the other? (Battle Reform may address this, we don't know yet)
- Assuming the battle reform makes nukes useful, CON may suffer from action bar issues. If a dungeon requires AOE and has a variety of different enemies with different resists, how reasonable would it be to ask people to change their bar every other pack of monsters? Not very reasonable. (Judgement should be reserved until 1.18, it's probably safe to assume they won't make AOE important in dungeons if they plan to remove the toggle)
Other thoughts:
I am for the removal of the toggle, mostly for the reasons I stated; however, I try not to completely disregard the opposition. There are valid reasons for both sides of the argument, but in my personal opinion, removal is the better of the two.
In addition, a lot of people are making arguments under the assumption that we will always play with the current battle system and monsters. A lot of changes to combat will come with 1.18, as well as two new dungeons and who knows how important AOE will or will not be. Under the current claim system (I'm aware they are looking into altering it) you cannot claim several monsters and receive exp from all of them anyways, so AOE has limited use in the current game.
In addition, the only thing they stated is being removed is the toggle. Even if the ability to AOE is removed with the toggle, try to think about what kind of options this could open up for the dev team. They could make AOE job specific, or give us a materia that augments "Magic: AOE" or something. Just because the toggle is being removed doesn't mean they are scrapping the concept entirely.