Some sort of advanced Training Dummie would be an interesting housing addition; that you can adjust to attack or defend and even customize its stats/level. I'd probably buy a house just for something like this.
Some sort of advanced Training Dummie would be an interesting housing addition; that you can adjust to attack or defend and even customize its stats/level. I'd probably buy a house just for something like this.
Could we have a way to toggle lit/unlit settings on the outdoor fire-pit, with always-on, always-off and unlit-during-day/lit-during-night settings? We'd really love to have ours unlit during the day and alight at night, to make it fit better with Limsa's tropical climate.
Personally I would like to see a change to how houses are constructed.
Right now you buy a plot of land, and then have to fork over another 450k to "build" your house instantly.
Thing is though, I would much rather "build" my house myself. (it's a guy thing maybe, but I would take incredible satisfaction in living in something I built myself)
I have all crafters at 50 and have miner and botanist at 50. I'd much rather do something like gather materials, craft them into building materials, and then build my house with them.
Examples:
- Carpenter: make lumber and build scaffolding and parts of housing walls
- Alchemist: make glass for windows
- Smiths: make nails, hinges, metal reinforcements
Now of course it's hard to match everything with every craft. For example I have no idea where I would match the typical "masonry" for stone houses.
damn 1k char limit
The construction itself could be done through interaction points on the house in construction which then bring up the crafting interface. Construction would have difficulty and progess could even fail.
A system as this would also allow for comissioning other crafters to work on your house if you don't have that particular craft yourself. Or fork over a sum of money to an NPC to advance a building phase for you. (to keep the "gilsink" aspect of housing)
It also allows for materials from all levels of crafting to be used, allowing even low level crafters to make money. HQ items would make construction advance quicker.
To prevent the AH from being drained of materials too fast you could limit the amount of building progess per day.
Since it's a one-time build I don't see the use in having a change to build the house yourself. It won't open up much for crafters since, again, it's a one-time build.
You can bypass that by submitting a reply of any character length then hitting edit on the post. Edits have no character limit.
Thanks didn't know about the edit the reply thing.Since it's a one-time build I don't see the use in having a change to build the house yourself. It won't open up much for crafters since, again, it's a one-time build.
You can bypass that by submitting a reply of any character length then hitting edit on the post. Edits have no character limit.
Hm, well how about we add maintenance to houses? That would create the same gilsink / materialsink you have on gear.
In fact that would give some additional merit to using HQ materials on construction: you could make it so they loose durability at a slower pace.
Heck taking that further you could even add a "renovation" feature where you could swap one material for another after the house is built.
Last edited by DarkJack; 03-10-2014 at 03:59 AM.
General Stuff
- What? No carpet floor options?
- Can't put tabletop stuff on FC desks. Should fix that.
- Flower patches on the lawn
Walls, Windows and Partitions
- The ability to put down walls is alright, sure, but I feel it needs work. What about the option to wall off the stairwell area on the outer railing? If we could do this it would make having a sensible layout of rooms downstairs much easier.
- The Astroscope belongs outside - alternatively, allow for larger windows. Right now, the Astroscope (unless shoved into the window, "breaking" it) looks at the wall rather than outside, and it looks silly.
- Allow us to hang wall-mounted stuff on the partition walls. This is a pretty big thing for me, because I like partitions.
- More paintings. Should be easy enough?
- Large versions of the Company Crests should be able to be hung up. Galka-shield-sized.
Interactivity = Yay!
- Need more variety of furnishing items. Chair/Couch/Table/Dresser/Desk/Bookshelf/Fireplace/Bath, got it. Perhaps some "play" areas, such as a jukebox/pinball machine/disco ball/musical instruments/kitchen areas (perhaps suited to outodoors)/alternative storage/corner desks.
- Minions of anyone present within a building should roam the outdoor area interacting with each other randomly. Perhaps have a 'minion pen' furnishing item?
Last edited by Loony_BoB; 03-10-2014 at 04:33 AM.
Something that I am surprised to have not seen(although I only read half the thread before popping to this xD), is a scaling feature.
In Everquest 2, when you place furniture you have the option to scale the size up and down accordingly..afterall, why have normal human-sized chairs for gnomes, or in our case Lalafell's, when they could have chairs that are just the right size~?
Would this be a possible feature, or would it end up being too much work in terms of modeling or something along those lines?
There is a "Return to Entrance" option, I think in the social menu, that you can use to teleport to a house's front gate if you are inside one and doesn't cost anything.I'll have to say no to this after some personal trolling experience...I had a FC enclose their entrance with walls before the patch. Causing everyone to enter to be stuck in a small cubicle. Even the entrance was blocked off. Yes, I can teleport out but I didn't want to waste gil and run all the way back. Luckily they released me after a few long minutes.
The pushing through furniture thing is pointless because that option has always been there, it's just placed in a crappy menu spot.
I really hope to increase the Furniture Limit. Its far to less. Maybe 50 more for every Size.
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