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  1. #1
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TrivariumOri View Post
    Most good monks can time their greased so that it is still active after jumps, this just comes from learning the rotations and mechanics of a fight.
    Again, I said most fights have at least one forced GL3 drop. Some have many. There are plenty of jumps where proper timing can save it (which isn't that easy btw when dependent on the party's DPS) but thing's like Titan's Heart transition or Ifrit X's dashes just laugh at your attempts to save GL3.

    Quote Originally Posted by Eclips View Post
    I really don't mean to repeat myself here, but I don't think you're quite getting the point of the post. Even though I pull exceptionally high numbers on my dragoon, I know that monk still tops the charts when giving steady up-time. Further, it's not like greased lightning drops off of your monk in any of the binding turns. So when you say something like highest sustained dps not including the bard increase, you're still talking about more damage.
    Unless the MNK, the DRG or the BRD in question is considerably under-performing here, DRG + BRD still matches or exceeds MNK. That's a problem. When the party has 2 or more BRDs, there would be no issue. However, currently it only takes 1 BRD in the party to put DRG's effective DPS at or above MNK's.

    That being said, monk is a clear cut winner in the progression department. When doing progression, squeezing 5%-10% more damage doesn't often make or break a fight. Things that make progression fights easier are tank / healer cooldowns and gear. I think often people forget that dps requirements are not very high in ffxiv. Monk has a 2 minute, 20% healing increase to the entire party. This can be used solely in the tank's cooldown rotation, or even after the party takes a lot of damage. The int debuff is also useful if the boss does any sort of magic damage. These 2 skills alone make the monk shine over dragoon, where dragoon's only benefit to the party is giving 10% more damage to the class that purposefully nerfs its own damage to make support songs.
    Not many fight's at endgame where the tank is taking loads of magic damage... at least not yet. Even that aside, the INT debuff isn't particularly strong. Similar to PLD's STR debuff, it significantly pales in comparison to any % damage based mitigation option. If by some chance a fight emerges when that INT debuff is enough to keep people alive, perhaps. That's a longshot.

    DRG can also get mantra. So can BRD. Sure they're not as potent, but typically enough. Mantra is a crutch option. It's not something to rely upon anyway.

    For DPS roles, DPS is of paramount importance. Your job is to maintain as high DPS as you can whilst avoiding mechanics and staying alive. Talking about progression in a game riddled with DPS checks of various degrees, you mean to suggest that 5-10% more DPS is insignificant. Really? Personally, I think it speaks volumes that you would even say that.

    I can see where you're coming from though with the progression argument if I overlook that bit where you undervalue DPS in progression. MNK can indeed be more effective in progression than it is in farm-mode (assuming you've got an amazing player who will adapt to new mechanics quickly and not drop GL3 every opportunity). DRG on the other hand isn't any less effective in progression. It's more consistent. While we're on the topic of progression, BRDs are actually quite effective. It isn't a stretch for teams to run 2 BRDs for song flexibility in progression, among other reasons. At this point, DRG still takes the edge in progression.
    (1)
    Last edited by NoctisUmbra; 03-10-2014 at 01:17 AM.

  2. #2
    Player
    TrivariumOri's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    163
    Character
    Trivarium Ori
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NoctisUmbra View Post
    Again, I said most fights have at least one forced GL3 drop. Some have many. There are plenty of jumps where proper timing can save it (which isn't that easy btw when dependent on the party's DPS) but thing's like Titan's Heart transition or Ifrit X's dashes just laugh at your attempts to save GL3.
    Isn't that what you use perfect balance for, if you know there is a forced GL drop wouldn't you save perfect balance to regain the stacks and keep the dps up?
    (0)

  3. #3
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by TrivariumOri View Post
    Isn't that what you use perfect balance for, if you know there is a forced GL drop wouldn't you save perfect balance to regain the stacks and keep the dps up?
    Do you know Perfect Balance has a 3 MINUTES cooldown? In fast DPS parties, I have never been able to use it again at heart phase if I use it at the start in Titan EX. Also, good luck with Ifrit EX dashes.
    Quote Originally Posted by Alcyon1 View Post
    L2P PLD. PLD isn't off-GCD and discurpt the combo.
    Irony. Spirits Within IS off-GCD and does NOT disrupt 1-2-3 combo. You just have to deal with animation lock.

  4. #4
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Except for when it happens in intervals less than 180 seconds from the start of the fight(just about anything that isn't Twintania, haven't been in t6< yet.)
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