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  1. #171
    Player
    Bloopan's Avatar
    Join Date
    Oct 2013
    Posts
    93
    Character
    Noe Mo
    World
    Gilgamesh
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    tl;dr For the same reason you chop wood with a sharp axe, not a blunt hammer.
    Quote Originally Posted by NoctisUmbra View Post
    ... and none of that will matter when they decide to go with blunt for reasons of class balance.
    But guys....




    (0)

  2. #172
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Monks are so godlike in the new Coil, I love it.

    I came back to this thread to see if people are still complaining about Monk after 2.2. The conversation has shifted over the physics of bullets and the definition of the word "blunt". Is it safe to say that Monks feel rewarded? =)
    (0)

  3. #173
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Bloopan View Post
    Yeah but they might make the bullets with pointy surfaces thus being considered "piercing"

    Blunt front means more surface contact. Pointy front means less. But most bullets land with so much kinetic energy that, unless they are full-metal-jacket "solids," they expand, mushroom, flatten, or explode (break up) regardless of their initial shape. Energy transfer is not the problem, but energy retention is.

    Long, skinny, pointy bullets hit harder then blunt ones downrange because they sneak through the air instead of fighting it. Air might not seem like much of a threat against a bullet flying at 3,000 fps, but it is. Blunt bullets push air like Mac trucks. Spire point bullets slip through it like Formula One race cars.

    Huge differences in trajectories and remaining energies between these two bullets, both .308 slugs weighing 150-grains, both launched at 3,000 fps and zeroed at 200 yards (B.C. means Ballistic Coefficient).

    At 400 yards, the 150-grain Round Nose with a B.C. of .23 has a velocity of 1,576 feet, a 28-inch drop, a 27-inch drift/deflection, and 827 foot-pounds of energy.

    At 400 yards, the 150-grain Spire Point with a B.C. of .44 has a velocity of 2,190 feet, a 20-inch drop, a 12-inch drift/deflection, and 1,598 foot-pounds of energy.

    Dramatic differences, aren't they? Just changing nose shape from pointy to round increases drop by 8 inches and wind deflection by 15 inches at 400 yards. And the round-nose bullet loses almost twice as much energy as the spire point

    So if I am a musketeer right now, I'd go with pointy ones than blunt for obvious reasons
    You failed to use the phrase "squishy bits," your argument is invalid.

    And for the sake of clarification, I was talking more about the deformation/mushrooming of the slug rather than the aerodynamic design. I mean hell, there's a reason we stopped using ball ammo. A "solid" bullet generally only punches holes in a squishy target and don't deliver all of their energy unless they find something hard enough, like a bone. A softer slug has less chance of a through-and-through, and because it deforms causes more damage on the way in.

    And on-but-off-but-on topic, the technological level of Eorzea's firearms(read: Merylwyb's gun) means at best, the barrels might be rifled, but they're still probably firing ball ammunition, which means you might as well club your opponent to death with the gun.
    (0)
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