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  1. #1
    Player
    Kule's Avatar
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    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Probably going to need 1000 or more likes to get it taken seriously. Truth is I think yoshiP is right and most of their target audience don't care about textures sadly. :/
    (0)

  2. #2
    Player
    Vasher's Avatar
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    Nov 2013
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    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kule View Post
    Probably going to need 1000 or more likes to get it taken seriously. Truth is I think yoshiP is right and most of their target audience don't care about textures sadly. :/
    Hopefully not, but if others let their friends know about this post, maybe we can get a ton of likes !
    (0)

  3. #3
    Player
    Namasu's Avatar
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    Aug 2013
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    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Kule View Post
    Probably going to need 1000 or more likes to get it taken seriously. Truth is I think yoshiP is right and most of their target audience don't care about textures sadly. :/
    You are most likely right that a good number of players doesn't care about textures. They probably didn't know that the textures were downgraded from the 1.0 version. If they know this fact, I'd think most of them would want the hi res option.

    I think this is a much needed feature for FF14 if we want to see it age well in the next couple of years. Does this have to be a top priority request for the dev? Most certainly not, but at least acknowledge that it's a legitimate request.

    Quote Originally Posted by Icehunter View Post
    If they come out with this and it keeps happy or gets X people; but in the end they lose money on it or waste valuable resources...<snip>...don't be surprised if they say no or just say "make your own".
    I'm highly sure that they still have the original HD texture assets from 1.0 and a little over a year ago, Yoshi boasted that they wrote some awesome conversion tool to push 1.0 assets to the 2.0 engines. This might imply that the 2.0 engine only support low res texture, but that should only be an issue for PS3 with memory limitation. For PC and PS4, I don't see how they could have just throw away the HD textures after the conversion.

    At the very least, I think they should re-release the HD textures in increments if they don't have the manpower and resource to do it all at once. Start with HD character models so people can stop making threads about flatbutts. Then move onto gears, then monsters, then background environment. It's not a lot to ask but will please fans for years to come.
    (1)
    Last edited by Namasu; 03-10-2014 at 03:39 AM.

  4. #4
    Player Shioban's Avatar
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    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Namasu View Post
    I'm highly sure that they still have the original HD texture assets from 1.0 and a little over a year ago, Yoshi boasted that they wrote some awesome conversion tool to push 1.0 assets to the 2.0 engines. This might imply that the 2.0 engine only support low res texture, but that should only be an issue for PS3 with memory limitation. For PC and PS4, I don't see how they could have just throw away the HD textures after the conversion.

    At the very least, I think they should re-release the HD textures in increments if they don't have the manpower and resource to do it all at once. Start with HD character models so people can stop making threads about flatbutts. Then move onto gears, then monsters, then background environment. It's not a lot to ask but will please fans for years to come.
    The original baked maps for each model (as well as the original Hi-Poly model) still exists, yes.

    Some examples of some of the original hi-poly models are here;




    The conversion tool they're speaking of it probably based on elements. Where-in you can select a "portion" of an object and then lower the resolution. This would be a very fast way of taking something from it's original detail down as far as it can go whilst retaining a balance of detail and the overall memory impact.

    Essentially what you would do is, let's say for this body piece;



    There are multiple segments to it, and therefore multiple textures that were applied.
    (1.23 had the great idea of taking one base piece of armour and then adding on pieces.)

    So Linen>Felt>Wool Bliauds all have the same base model, but with more added ontop of them as the level increases (accessories/extra cloth.

    Therefore, the multiple textures across the segments had to be adjusted.

    As i've pointed out some, (and you can probably apply this to any gear in-game) is what they would have used this tool for.
    "Okay, this segment will be 64x64 pixels, where-as this area willl be 256x256. A very streamline process to spead up the 1.23>2.0 conversion".

    It would be time consuming but a possible task to go back and compress them less-so than before, so that not everything is sitting at 4096x4096 textures, but so that there's more detail retained than what we currently have at least.

    A great example of how new items in ARR are made and how compression is affecting them badly is the 'un-segmented' gear we're getting.
    The Crystal Tower/Titan Weapon/Gear pieces seem to be textured differently now in that thing are in much larger segments meaning the overall compression can be horrific at times.
    (This is more apparent with the weapons than anything else.)

    Example of bad compression:





    Example of fantastic compression:

    (4)
    Last edited by Shioban; 03-10-2014 at 01:45 PM.

  5. #5
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Shioban View Post
    <snip>
    Thanks for the explanation. I also remember watching that dvd that came with the 1.0 collector edition with Tanaka team showing off how well they craft each pieces of an armor and punish the graphic to the limit. It makes me even more disappointed that we can only show off a fraction of what FF14 was/could have been when comparing to the other next gen games.
    (0)

  6. #6
    Player
    Vasher's Avatar
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    Nov 2013
    Posts
    67
    Character
    Meowza Kitty
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Namasu View Post
    Thanks for the explanation. I also remember watching that dvd that came with the 1.0 collector edition with Tanaka team showing off how well they craft each pieces of an armor and punish the graphic to the limit. It makes me even more disappointed that we can only show off a fraction of what FF14 was/could have been when comparing to the other next gen games.
    This is why I'm disappointed I wanted this game to be bleeding edge, Pc's will only get stronger in time anyway, and these textures are worse than many ps3 games.
    (3)