Would download.
Would download.
I'd still have to say it's all relative to each other. Both good textures good effects do a lot for the graphical fidelity. I'm hoping they implement these lighting features first as a sort of test run on boosting the games appearance, and will then concede to higher resolution textures later on, since no doubt everyone here will likely still want them, myself included. Right now Yoshida says he doesn't think many of us will be able to tell the textures are low resolution once some of these features are implemented. So once they are implemented, we'll hopefully just need to show him we do see the difference.
Maybe with DX11. It's usually a pretty big performance hit. Though I think that choice should be with the players, now that the game is out and runs on a wide range of systems. Like the damn textures.
Last edited by HoneyBiscuit; 03-08-2014 at 12:20 AM.
Tessellation isn't a great way to create detail frankly it's rather a waste in most cases as it uses far too much overall processing power, it's essentially a waste if anything.
In the case of a tree, cobbeled stones, coiled wires it's a nice effect yes, it looks fantastic but with the sheer amount of topology overall in an MMO it would be a beastly rendering cost to use.
For an MMO you want to try and achieve the best detail you can with as LITTLE topology as possible (If you actually look for the wireframe versions of FFXIVs characters as I can't post it here you can see JUST how low poly everything is).
All the detail is retained from the original Hi-Poly model through various normal maps thankfully, hence the reason for this entire thread. If you lower the resolution of the diffuse (base) texture as well as the normal map you're affecting the overall detail retention. So in the case of FFXIV Tesselation /really/ isn't needed to get that extra edge of detail (however eating up a little more GPU memory in textures would be nice).
tl;dr
Tessellation isn't needed to create detail, it's very 'expensive' to use.
Normal Maps provide enough detail (as long as the resolution/light-sources is/are sufficient)
Last edited by Shioban; 03-08-2014 at 12:31 AM.
I would like to see some higher res textures. Saying that we wouldn't notice isn't true in the slightest. That said I know we won't see it till after DirectX11 anyway. So here's to hoping.
I support this Petition.
(The Following Screenshots are taken on Maximum Settings at 2560x1080 Resolution)
Some Glaring Victims of Low Textures: Make sure to view these pics fullscreen.
Bard Relic Weapon (ABSOLUTELY UNACCEPTABLE FOR A RELIC WEAPON!)
White Mage Artifact Armor
ANY Titan Weapon
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Last edited by Coltvoyance; 03-08-2014 at 01:54 AM.
Was only a matter of time someone posted the Artemis Bow. Something I stare at everyday...
Aren't we supposed to block user names in screenshots or something? Last pic still has UI.
I'm all for this.
Bard relic = true horror!
It's obvious that a lot of people want this. I hope we can at least get a response.
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