What if it required 6 DPS like Titan speedkills? It's well designed when it is actually harder than doing it the vanilla way. Seeing how DPS in pugs fail the nail check so often, and I actually suggested that Ifrit needs more DPS than that, why would the latter be the easier option?

If you need to bring extra DPS, what does this mean for heals, or tanks, or how phases are pushed? These things are interesting, and Ifrit em needs to be a more interesting fight.

It could also make holding DPS a strategic decision, which is what you would like to see more of yes? Do you go the hard route and go all out record breaking DPS, or play it safe and do the nails normally? Strategy is applying choices, there is no choice in the current design.