/wait
Davorok waits patiently.
/wait
Davorok waits patiently.
Papa was a rolling stone...wherever he laid his barbut was home.
Jobs are not coming in 1.18. Sorry. Also, if dungeons were rushed, we would have got them last week and they would have not been delayed by three weeks.I just hope that 1.18 comes with battle changes & jobs, not just auto attack. Till now SE's excuse for not adding end game content has been that they wanted to redo the battle system so they can create dungeons and endgame around the new system. This reason made sense to me, so i did not mind waiting a bit longer for content since it would mean by the time we had content we had a much better battle system and gameplay would be better. I just hope these 2 dungeons that are coming out are not rushed products that still utilize the old system. Reading the last letter and the new instance post, i just get the feel they are gonna take another 2+ months on job system and i hope thats not the case, i would rather have the dungeons introduced along with the new battle system since till now their excuse for all the content delays was to redo the core mechanics and revamp the battle system first.
That's not to say i dont want new content, i just think it would be smart to release battle revamp and dungeons together.
If they're being used as a device for character progression, they need to give SP. I'll even go to the stretch and say those quests that grant access are possibly repeatables. Which means *drumroll* leve equivalents that involve dungeons.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
im actually confused why the dungeons come before the jobs and battlechanges are done.
SE said they want the battlechanges and the jobs done so they can work on the future content, which is logical.
But how can they release 2 dungeons with a broken system or well, with 1.18 a "testsystem" that they already know is again goin to some or a lot of changes along as all the jobs... I don't understand how they can make a proper designed dungeon with good/though through boss fights IF the battlesystem isnt there yet, thats stupid imo. And it will just slow down everything again, since they will most likely have to overhaul a lot of these dungeons when the battle/classchanges are finalized...
We need proper party camps, harder mobs, more rewards while fighting and a good working battlesystem. Well we might have it finished by the end of August... or later... thats why i don't expect the dungeons to be much more then leve hack and yawn-slay-action.
A large portion of the initial battle changes will be implemented in 1.18. Once we get to test it out in the new dungeons, we can provide lots of feedback that the devs can use to tweak the battle changes further.I don't understand how they can make a proper designed dungeon with good/though through boss fights IF the battlesystem isnt there yet, thats stupid imo. And it will just slow down everything again, since they will most likely have to overhaul a lot of these dungeons when the battle/classchanges are finalized...
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
Idk guys... Months and months of patient waiting and we get two hours of content...
... I hope they are hiding something...
three things I am worried about.
1) why release a rank 25 dungeon when you level so quickly? As a noob, I passed rank 25 in a week. Now that I am more experienced, and have gil in the bank, i can do in far faster. For noobs, I can easily see that many would out level this dungeon before they even knew about its existence. For experienced players, why would I waste time tooling around in a rank 25 dungeon when I know ill out rank the gear in it within a week? Why add a rank 25 dungeon?
Either make it more of an adventure to rank up, or revamp this dungeon to a higher rank. A rank that isn't so easily made obsolete.
2) I remember Salvage being advertized as 18 man content. Even though it was advertized as such, it really was designed for a 3-6 man group. I really hope that this will require all 8 members. I really do.
3) I also question the rank choice of 45. Every job is incredibly different at rank 50. For example, once Gladiator gets deflection, it becomes an entirely different experience. Are we to be level capped during this? If not, I am worried that I have outranked content that hasn't even been released yet.
Don't get me wrong, I am all up for applying knowledge of game mechanics to make a fight easier. But, I am not up for making a fight easier by out ranking the content. Especially before the content is even released. For example, take Roaming NM fights with a group of 45's. With skill, these go down, but there can still be an element of danger. With a group of all 50's, I don't know of any roaming NM that takes more than 10 minutes to kill. (unless your slacking off) I was worried that these dungeons would fall into the same difficulty level as roaming NM's. Now, I am even more worried that it will be the case.
and its possibly 2 hours a day
that adds up quick you know
a dungeon in wow takes 3 hours to complete, and they can only be done once a week....technicaly, thats even worse
My XIVPad: http://xivpads.com?2031148
i think the rank 45 is just so you dont "have to be" 50 to get in, you can take 45s in also.(but i bet itl be alot harder)three things I am worried about.
1) why release a rank 25 dungeon when you level so quickly? As a noob, I passed rank 25 in a week. Now that I am more experienced, and have gil in the bank, i can do in far faster. For noobs, I can easily see that many would out level this dungeon before they even knew about its existence. For experienced players, why would I waste time tooling around in a rank 25 dungeon when I know ill out rank the gear in it within a week? Why add a rank 25 dungeon?
Either make it more of an adventure to rank up, or revamp this dungeon to a higher rank. A rank that isn't so easily made obsolete.
2) I remember Salvage being advertized as 18 man content. Even though it was advertized as such, it really was designed for a 3-6 man group. I really hope that this will require all 8 members. I really do.
3) I also question the rank choice of 45. Every job is incredibly different at rank 50. For example, once Gladiator gets deflection, it becomes an entirely different experience. Are we to be level capped during this? If not, I am worried that I have outranked content that hasn't even been released yet.
Don't get me wrong, I am all up for applying knowledge of game mechanics to make a fight easier. But, I am not up for making a fight easier by out ranking the content. Especially before the content is even released. For example, take Roaming NM fights with a group of 45's. With skill, these go down, but there can still be an element of danger. With a group of all 50's, I don't know of any roaming NM that takes more than 10 minutes to kill. (unless your slacking off) I was worried that these dungeons would fall into the same difficulty level as roaming NM's. Now, I am even more worried that it will be the case.
My XIVPad: http://xivpads.com?2031148
I disagree. If you think of it in terms of the current team's philosophy, the dungeon should be good for ranks 25-35. Not only that, but the gear that is going to drop off the NMs in the dungeon is going to be far better than any crafted gear you can get. It's like the NM gear on the current mid level NMs. Of course non of it is better than r50 gear, but much of it is better or comparable to rank 35-40 level gear and some of it gets damn close to the stats on 50 gear. Add in to that the possibility that r25s can SP in the dungeon and why WOULDN'T you run it?three things I am worried about.
1) why release a rank 25 dungeon when you level so quickly? As a noob, I passed rank 25 in a week. Now that I am more experienced, and have gil in the bank, i can do in far faster. For noobs, I can easily see that many would out level this dungeon before they even knew about its existence. For experienced players, why would I waste time tooling around in a rank 25 dungeon when I know ill out rank the gear in it within a week? Why add a rank 25 dungeon?
Either make it more of an adventure to rank up, or revamp this dungeon to a higher rank. A rank that isn't so easily made obsolete.
2) I remember Salvage being advertized as 18 man content. Even though it was advertized as such, it really was designed for a 3-6 man group. I really hope that this will require all 8 members. I really do.
3) I also question the rank choice of 45. Every job is incredibly different at rank 50. For example, once Gladiator gets deflection, it becomes an entirely different experience. Are we to be level capped during this? If not, I am worried that I have outranked content that hasn't even been released yet.
Don't get me wrong, I am all up for applying knowledge of game mechanics to make a fight easier. But, I am not up for making a fight easier by out ranking the content. Especially before the content is even released. For example, take Roaming NM fights with a group of 45's. With skill, these go down, but there can still be an element of danger. With a group of all 50's, I don't know of any roaming NM that takes more than 10 minutes to kill. (unless your slacking off) I was worried that these dungeons would fall into the same difficulty level as roaming NM's. Now, I am even more worried that it will be the case.
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