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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Joeking View Post
    WoW currently has one heroic dungeon with a timer, Zul'aman a rehash but its not necessary to complete it in the time allotted but doing so will net you a mount. Perhaps this is something Square could do to give players incentive & challenge.
    I somehow doubt that what you'll get for clearing the dungeon faster will be just a mount.

    Though if you want a story-connected timed dungeon, you could also mention Caverns of Time: Culling of Stratholme. Which again netted you a mount and an extra badge to trade in for gear. Wasn't a bad deal and you could meet the conditions with some gear and after learning the dungeon. Here's the kicker, though: stuff like ZA and CoS worked because they were dungeons for level capped players. Neither was mid-game content. Which means you're not gonna gear up and learn the dungeon, but instead outlevel it. (Edit: And before you even think about it, level caps in the dungeons would be a very sloppy way of combating that)

    That and I somehow can't bring myself to trust SE's developers to be that good at dungeon design, though.
    (0)
    Last edited by Duelle; 06-21-2011 at 04:52 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)