

There can be miracles, when you believeI somehow doubt that what you'll get for clearing the dungeon faster will be just a mount.
Though if you want a story-connected timed dungeon, you could also mention Caverns of Time: Culling of Stratholme. Which again netted you a mount and an extra badge to trade in for gear. Wasn't a bad deal and you could meet the conditions with some gear and after learning the dungeon. Here's the kicker, though: stuff like ZA and CoS worked because they were dungeons for level capped players. Neither was mid-game content. Which means you're not gonna gear up and learn the dungeon, but instead outlevel it. (Edit: And before you even think about it, level caps in the dungeons would be a very sloppy way of combating that)
That and I somehow can't bring myself to trust SE's developers to be that good at dungeon design, though.
Though hope is frail, it's hard to kill
Who knows what miracles you can achieve
When you believe, somehow you will
You will when you believe

YOU WILL WHEN YYYYOOOUUUUUU BELIEVE!!!!!!!!!!!!!!!!! *parts the red sea*

A time limit forces replay value. Take that as a good or bad thing.
Also this just in:
Releasing in summer 2012: FINAL FANTASY XIV



Lol Thought I would check the numbers again.. 32 to 78 Looks like Time Limits are still the way to go..
Time Limit = Replay Value
No Time Limit = One Run



*tilts head in confusion*
はー?
False. I clearly remember doing Heroic Utgarde Pinnacle lots of times to get Red Sword of Courage. I also did Halls of Lightning lots of times for the +Defense rating trinket. Neither had a time limit. Were replayed lots of times.
Last edited by Duelle; 06-22-2011 at 05:01 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Downside to that is that 5 minutes after the reset you'd have 90% of the server lined up outside. The guildleve counter was crowded as hell every 36 hours, if I recall correctly. Better to have personalized resets that spread out the crowd.
Fixed![]()

Im all for time limits on dungeons and most content. I do want a few fights that are gruelling battles of attrition that puts the players stamina, abilities, and knowledge of the games mechanics through a long test that can be attempted by all but accomplished by a few. Not make it primary content but have it as a few extras that add to the over all experience.


WoW has time limits as well on stuff thats meant to be "challenging", like the Zul Aman timeruns, where you only get the Bear Mount if you manage to safe all 4 prisoners in time.(old Zul Aman, no clue how the new Zul aman in Cata works)
There are a lot of MMOs out there that have time limits on stuff. Usually its stuff thats meant to be challenging cause a timelimit will add to that challenge!
PS: If you need to go afk to pamper a crying baby...don't you think you shouldn't be playing endgame in an MMORPG at all? I'm sick of people thinking everything needs to be catered to them. If you can't invest time for a game that demands time investment, fnid yourself another game that does allow you to invest less time(focused time)
I play FFXIV a lot, cause I only work part time and got a gf that I can only see on the weekends(where I don't play at all).
But believe me...the moment I work full time and got something like a baby to take care of this game is history. There is more important stuff than this and if you fail to see this, you have my sincere pity...I only ivnest this much time into this game cause I can and the game more or less demands and it's not going to be better(less time) at all, so if you can't handle this fact, you shouldn't have started playing XIV in the first place. I know SE said the game will be more casual than XI...but honestly...are you that naive to think an MMO won't be a huge timesink at ALL times? There is no MMO out there that's not a huge timesink if you want to be a "good" player, no matter how "casual" the devs of it say it is.
That's the only reason I'm playing XIV instead of XI.PS: If you need to go afk to pamper a crying baby...don't you think you shouldn't be playing endgame in an MMORPG at all? I'm sick of people thinking everything needs to be catered to them. If you can't invest time for a game that demands time investment, fnid yourself another game that does allow you to invest less time(focused time)
D&D Online. Of course, depends what you mean by good.I play FFXIV a lot, cause I only work part time and got a gf that I can only see on the weekends(where I don't play at all).
But believe me...the moment I work full time and got something like a baby to take care of this game is history. There is more important stuff than this and if you fail to see this, you have my sincere pity...I only ivnest this much time into this game cause I can and the game more or less demands and it's not going to be better(less time) at all, so if you can't handle this fact, you shouldn't have started playing XIV in the first place. I know SE said the game will be more casual than XI...but honestly...are you that naive to think an MMO won't be a huge timesink at ALL times? There is no MMO out there that's not a huge timesink if you want to be a "good" player, no matter how "casual" the devs of it say it is.
By good I mean "can make a positive contribution to a raid group" or "can handle all level-appropriate content without hindering the party". Not "has run everything 500x" or "has all the best gear".
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