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  1. #21
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by SydeBeheln View Post
    Well if anything means something. We need to remember that classes are (more or less) used for soloing, from the words of the dev team. And that jobs (our party oriented versions), which we found out today, have no level. So there wouldn't be a need for level cap, since there are no levels for jobs. Maybe somehow limit classes from OPing the events tho would be a good idea ha.
    That's true for now but they are changing the term "rank" for level with the class changes in the upcoming patch.
    (0)

  2. #22
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Rinsui View Post
    @Lienn
    Stupid argumentation. What you advocate is a meaningless grind to level cap, and then rushing through low-level dungeons with no effort. They did not remove the level cap from CoP because it was a bad idea per se, but in order to let people catch up easily on older content.

    In the same vein:

    If you gave every LV 1 player the option to receive a fully upgraded relic weapon, how many would refuse? So why don't they simply hand out relic weapons? Hint: People will always take the easier road when offered, but that doesn't mean they don't like challenge.

    And while not exactly using the same language, I'm with weeble's
    I agree with this. Lienn's opinion just sound like "/cry the content is too hard for me I'll just come back when I can 1shot everything! and I should be entitled to because I grinded my way! Oh and I'll make people think I'm skilled because I got through the mission!"

    Even if they add the option for difficulty like leves, why would someone try to do them on a harder mode if they could just as easily do it on loleasy1shotmode? And even the hard mode would not last long if you decide to do it when you outrank the mission.

    Level cap is the best solution, it creates challenging fights everytime even for veterans helping lower rank. This game already promotes enough soloing and easy content, they need to add some real content.

    Could this thread get a rep's answer as to what is plan for mission content so we know ahead of time is this game will mainstream with no level cap and make this game more boring, easy and wthout any real challenge? Or if they will go with the FFXI golden age of level cap? please.
    (2)
    Last edited by Perrin_Aybarra; 06-19-2011 at 11:19 PM.

  3. #23
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i would love a reps answer to what there plans are for missions and quests in this game, it is one of the most important parts. along with anything that is party play. so if we could get a direction they are planning to go with it would be great.
    (1)

  4. #24
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Cutriss View Post
    No. 567890
    It bears repeating.

    Yoshi said Level Sync will eventually come into the game, so when it does, you can artificially cripple yourselves then.
    (2)

  5. #25
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Snark aside, I'm in favor of adding options and choices to the game. In general, giving players the freedom to decide things for themselves is the best choice where it doesn't break the game.

    Your request is to impose your preference on everyone so that they can experience things the same way you did. That's the point at which your argument dies.
    (2)

  6. #26
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Cutriss View Post
    Snark aside, I'm in favor of adding options and choices to the game. In general, giving players the freedom to decide things for themselves is the best choice where it doesn't break the game.

    Your request is to impose your preference on everyone so that they can experience things the same way you did. That's the point at which your argument dies.
    Level sync and level cap is not the same thing. Level sync lets you downlevel yourself to play with your lower level friends. Level cap restricts your level to the cap level for a certain mission/dungeon so that it is more challenging than you being able to come when you outlevel the content and just faceroll through it.

    I think this needs to be answered by a dev/rep really soon with those dungeons unveiled because more than ever I think this needs to be implemented in the game because it just goes all to hell so much it will fail.

    Giving the option to players to voluntary downlevel themselves to make content more challenging is pointless since no one will use it. It will NEVER happen unless there is a greater chance for rewards, but even then I don't think anyone would go the hard path when you can just lolfaceroll your way through.

    Implementing caps will allow the content to live longer and to be exciting and thrilling everytime you go, either for yourself or to help a lower LS friend.

    Not putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    (3)
    Last edited by Perrin_Aybarra; 06-21-2011 at 12:05 AM.

  7. #27
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    Level sync and level cap is not the same thing. Level sync lets you downlevel yourself to play with your lower level friends. Level cap restricts your level to the cap level for a certain mission/dungeon so that it is more challenging than you being able to come when you outlevel the content and just faceroll through it.

    I think this needs to be answered by a dev/rep really soon with those dungeons unveiled because more than ever I think this needs to be implemented in the game because it just goes all to hell so much it will fail.

    Giving the option to players to voluntary downlevel themselves to make content more challengin will NEVER happen unless there is a greater chance for rewards, but even then I don't think anyone would go the hard path when you can just lolfaceroll your way through.

    Implementing caps will allow the content to live longer and to be exciting and thrilling everytime you go, either for yourself or to help a lower LS friend.

    No putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    i absolutely agree with you. I really hope we are getting answers to this.
    (0)

  8. #28
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    Not putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    If you don't like it, don't do it.

    Basically your chief complaint seems to be that other people don't have to put in the work you do, so those people should be prevented from doing so in order for your feelings to not be hurt.

    That is not a good design decision.

    And yes, I know what Level Cap and Level Sync are, thank you.

    I would suggest a system along the lines of The World Ends With You, with ranking boards to log completion times at certain tiers. The point is *incentivize*, not *mandate*.
    (2)

  9. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lienn View Post
    No thanks.

    Lv cap never is a good thing.
    Seconded. Level caps were not a good thing in XI, and they won't be a good thing here.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #30
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Duelle View Post
    Seconded. Level caps were not a good thing in XI, and they won't be a good thing here.
    I guess everyone is entitled to their opinion but I'd like to understand why you say it is not a good thing? It's easy just to state that and not like them because it creates a challenge and doesn't make content instant facerolls, but why is that not a good thing? Everytime I think back on FFXI at the time I was playing, level cap was one of the best thing ever. The missions were fun and challenging, completing them gave me shivers and palpitations when my team and I was able to defeat the boss. In CoP, even after being a veteran of promyvion and taking everyone of my friends and even strangers through those mission, I was still getting that feeling of satisfaction and thrills every damn time. How is that a bad thing compared to now, you could just completely faceroll your way through those places by being 10+ levels over the cap it was designed around.

    I don't see your point except that you want everything to be easy for everyone.
    (0)

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