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  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    No thanks.

    Lv cap never is a good thing.
    (6)

  2. #2
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Lienn View Post
    No thanks.

    Lv cap never is a good thing.
    level cap was the only reason COP was so successeful in ffxi. Caps keep people playing lower lvl content and keep it challenging. All other mmos atm not useing caps have empty zones from 1tocap and higher lvl just rush the lower lvls through the content for gear... that is what happens ALWAYS. caps are a good way of keeping diffculty up.

    I really hope they give us caps on the new dungeons too.

    EDIT: in case you don't know what i mean by caps. It doesnt mean higher lvls CANT do it. It means their gear and their lvl gets degraded to the cap to prevent people from goin through everything easy-mode. AFter the challenges, battles, instances are done, the cap is gone again. a simple and yet very effective system.

    I rather help a low lvl friend and have fun and a challenge then just AOE my way through a dungeon and the friend sees nothing but a few effects and gets the gear... accomplishment? - none- great thing.
    A lot of mmos don't use this and new players often never see some great dungeons on the way to cap, miss a lot of lore, fun and areas/content, because they get rushed through everything.

    After ffxi got rid of the caps, the zones and challenges there became pointless. I bet they were listening to all the cry-for-easy-mode whiners... now theres is nothing challenging to do and this game suffers the disease of every other mmo, which it was almost immune to for a long time.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lienn View Post
    No thanks.

    Lv cap never is a good thing.
    Seconded. Level caps were not a good thing in XI, and they won't be a good thing here.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #4
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Duelle View Post
    Seconded. Level caps were not a good thing in XI, and they won't be a good thing here.
    I guess everyone is entitled to their opinion but I'd like to understand why you say it is not a good thing? It's easy just to state that and not like them because it creates a challenge and doesn't make content instant facerolls, but why is that not a good thing? Everytime I think back on FFXI at the time I was playing, level cap was one of the best thing ever. The missions were fun and challenging, completing them gave me shivers and palpitations when my team and I was able to defeat the boss. In CoP, even after being a veteran of promyvion and taking everyone of my friends and even strangers through those mission, I was still getting that feeling of satisfaction and thrills every damn time. How is that a bad thing compared to now, you could just completely faceroll your way through those places by being 10+ levels over the cap it was designed around.

    I don't see your point except that you want everything to be easy for everyone.
    (0)

  5. #5
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    I don't see your point except that you want everything to be easy for everyone.
    You remember COP quite fondly. And I know many others do.

    I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

    Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

    So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

    By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.
    (2)

  6. #6
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Cutriss View Post
    You remember COP quite fondly. And I know many others do.

    I too had a strong sense of accomplishment when I beat COP, and also when I beat TOAU. However, much of that content requires five competent and time-available friends. Otherwise, you're rolling the dice over and over and over again. How many people got stuck on Promyvions and spend months throwing themselves at it before they finally got access to Tavnazia?

    Short version of the above - Static parties are great but not everyone has the luxury of working with one, and pickup parties tend to suck.

    So that said, I worked in the system. My wife would have sooner quit than repeatedly throw herself at the wall like that. And once the level caps got lifted, we still had fun with the content. Weird duo setups on Ouryu. We went into 8-4 with 5 people and then I couldn't even enter the battle because I got an extra cutscene in Empyreal Paradox as everyone was entering and by the time I was done, Sehlteus had already engaged and I was locked out. Still a good time had by all.

    By incorporating time attack records (that DON'T disappear when the servers reset) and TWEWY-like adjustable challenge levels to droprates for loot-oriented content, you can give players the option for challenge where they want it, and easymode when they don't.
    you didn't need a static to beat it. I had a static on one character and on my other i didn't, actually i beat cop faster on the one without static. You need to organize more perhaps but ... its 6 people, its not that much. Thats what an mmo should be about. - at least the main direction - its so sad that the market starts to de-socialize the mmos more and more.
    A lot of the current mmos out there feel like single player rpgs without proper content... and you get the reminder that other people play it looking at the crappy global chat where one brain fart meets the other....

    Mmo communities needing each other also tend to be much more helpful, friendly etc. etc. then if you can solo/duo most of your way. Thats a fact.
    (1)

  7. #7
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Anty View Post
    you didn't need a static to beat it.
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    (2)
    Last edited by Cutriss; 06-21-2011 at 07:45 AM.

  8. #8
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Cutriss View Post
    Of course not.

    Similarly, you don't need a tank or a healer.

    But it certainly does make it a lot less frustrating if you have them.

    At any rate, my original point remains - just because you like it one way does not mean everyone should be forced to do it that way. My suggested solution, along with matching achievements, allows you to get your sense of accomplishment while allowing others to make progress without frustration.
    Maybe im a minority but when it comes to achievements or trying to beat other players time's i couldnt care less. Ultimately there will always be some group who will have found a way to hit the shortest amount of time possible to win said content before you've even begun it. Real incentives/accomplishments are rewards that give you an edge. For example in promies the big reward for that (besides unlocking new areas) were the rings that couldnt easily be matched by any other rings. I think that denying players the rings/best reward at the end if they havent completed the content under cap would be a much more effective incentive, that way the players who just want to fly through can play through the story without being hindered by difficulty. But only those who stepped up to that difficulty get that extra reward.
    (0)