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  1. #1
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Snark aside, I'm in favor of adding options and choices to the game. In general, giving players the freedom to decide things for themselves is the best choice where it doesn't break the game.

    Your request is to impose your preference on everyone so that they can experience things the same way you did. That's the point at which your argument dies.
    (2)

  2. #2
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    Quote Originally Posted by Cutriss View Post
    Snark aside, I'm in favor of adding options and choices to the game. In general, giving players the freedom to decide things for themselves is the best choice where it doesn't break the game.

    Your request is to impose your preference on everyone so that they can experience things the same way you did. That's the point at which your argument dies.
    Level sync and level cap is not the same thing. Level sync lets you downlevel yourself to play with your lower level friends. Level cap restricts your level to the cap level for a certain mission/dungeon so that it is more challenging than you being able to come when you outlevel the content and just faceroll through it.

    I think this needs to be answered by a dev/rep really soon with those dungeons unveiled because more than ever I think this needs to be implemented in the game because it just goes all to hell so much it will fail.

    Giving the option to players to voluntary downlevel themselves to make content more challenging is pointless since no one will use it. It will NEVER happen unless there is a greater chance for rewards, but even then I don't think anyone would go the hard path when you can just lolfaceroll your way through.

    Implementing caps will allow the content to live longer and to be exciting and thrilling everytime you go, either for yourself or to help a lower LS friend.

    Not putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    (3)
    Last edited by Perrin_Aybarra; 06-21-2011 at 12:05 AM.

  3. #3
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Perrin_Aybarra View Post
    Level sync and level cap is not the same thing. Level sync lets you downlevel yourself to play with your lower level friends. Level cap restricts your level to the cap level for a certain mission/dungeon so that it is more challenging than you being able to come when you outlevel the content and just faceroll through it.

    I think this needs to be answered by a dev/rep really soon with those dungeons unveiled because more than ever I think this needs to be implemented in the game because it just goes all to hell so much it will fail.

    Giving the option to players to voluntary downlevel themselves to make content more challengin will NEVER happen unless there is a greater chance for rewards, but even then I don't think anyone would go the hard path when you can just lolfaceroll your way through.

    Implementing caps will allow the content to live longer and to be exciting and thrilling everytime you go, either for yourself or to help a lower LS friend.

    No putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    i absolutely agree with you. I really hope we are getting answers to this.
    (0)

  4. #4
    Player
    Cutriss's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Perrin_Aybarra View Post
    Not putting a cap will just go this way upon release of these two dungeons: "Linkshell: Hey anyone rank 50 wants to come help me go through this level 25 dungeon?" ... 30min later the run is done, the level 25 was just sitting back /cheering his friends just lol1shot everything and 2shot the boss. Yay that was fun, right? lolfreerewardswithnofeelingofaccomplishment.
    If you don't like it, don't do it.

    Basically your chief complaint seems to be that other people don't have to put in the work you do, so those people should be prevented from doing so in order for your feelings to not be hurt.

    That is not a good design decision.

    And yes, I know what Level Cap and Level Sync are, thank you.

    I would suggest a system along the lines of The World Ends With You, with ranking boards to log completion times at certain tiers. The point is *incentivize*, not *mandate*.
    (2)