Quote Originally Posted by Synra View Post
I know a lot of people place the blame for lag on connection. However, this is still SE's fault, because they didn't compensate for it.

These are Japanese developers. They don't make a lot of online games like our western developers do etc...
I couldn't agree more - the fact that YoshiP thinks that to play endgame in FF14 one needs to have such unrealistically high fidelity internet connection (that perhaps can only be reliably obtained in Japan) just goes to show how Japan-centric SE is in developing this mmo. I mean, double digit ping values?? Which planet is he on? If all YoshiP cares is about Japanese player base, then please, do me a favour and state so at pre-launch. At least I know I belong to the second class player base and perhaps not grumble about it - I don't grumble about free-to-play mmos having lag too because well, it's free.

Latency is a reality. Lag is a reality. Dropped data packets are a new internet phenomenon I suppose? Other mmos have circumvented these problems some way or another by minimizing its impact on endgame and somehow as paying customers for FF14, it is unreasonable for customers to expect that SE devote time to resolve this?Problems like routing etc.. are these unique problems? Are these unexpected problems? Shouldn't one have the foresight to accommodate these issues? So what if it is hard? Does that absolve them of responsibility to deliver a 'workable' product for all players and not only some?

Programming a graphically intensive game is also hard - so it is okay to deliver a slipshod end product to sell to customers?

Surgeons have a hard job too - so it is okay to occasionally kill a patient in surgery by mistake?

Having a 'hard' job is not a reason to not do it right.

It is simply a lack of foresight and experience in creating a mmo for a global community and they are just not willing to pay the price of resolving that satisfactorily now.