So, you are saying that the skeletons should be killed at the closest possible position to the dragon that will still result in their deaths before they reach the corpse?
By your logic, in your opening statement, would it not be best to simply kill the skeletons at the closest platform to the center, with the dragon at the center, considering that a group of 16? (did you mean 12? or are you counting healers or tanks as dps?) dps could easily kill them before they reach the dragon?
Do you see what it looks like when you put words into other people's mouths when they made no such reference at all?
MY apologies for not explaining it in simpler terms and including the movements of players
In no way did i ever state that it was not statistically plausible for OP's strategy to work, i simply pointed out the inefficiencies of the strategy which is also known as a cluster of "i want to be on the other side, stop hitting my skeleton" and AoE "fun."
1. Running around required is virtually the same as with what you assume is the intended strategy. As the healers can stand in the middle or slightly toward the main tank, they will be in range or very close to range for healing and as such will not need to move. Having just two to four ranged damage dealers means that they do not need to move very far, if at all on all but one skeleton. Using this strategy, you will normally have 2 tanks and 1 DD per skeleton. most often, one to two tanks per skeleton will grab aggro, pull it to their end, and while they are pulling, the DD will take the HP of the skeletons down to almost nothing without having to move from their dragon damaging locations and the tanks will finish the skeleton off at the drop off location.
2. the tanks dragging the skeletons do not need heals while dragging the skeletons to the drop off point and may need healing only after returning to pick up the next skeleton. This does assume that the tanks are relatively well geared (ilvl 55+ armor) and know how to manage hate and mitigate damage. This results in no need for healers who are healing the main tank to move from their locations of healing the main tank.
3. although the vectors of the skeletons, if drawn on the map, would be close enough to grant the speed buff, the actual positions of the skeletons at any one given time are indeed not close enough to grant the speed buff. To say that they are close enough is like saying that cars entering an intersection at different times will collide, or that by travelling in a figure 8 path would result in you running into yourself. it is simply incorrect.
but who am i to judge? afterall, you do have 1 tank, 1 melee DD, 1½ ranged DD and 1 healer fully levelled. you know all the roles, so ill defer to your experience and expertise