Quote Originally Posted by Huginn View Post
Please learn mathematics, specifically, Geometry
SO your saying statistically the average 16 dps in a CT group are too damn retarded to manage dpsing the skeletons from 100% to dead before they reach the middle and due to this they need more time to do so?


Lets also point out all the nice variables your choosing to ignore.


1. Running around required with this strat that is non existent in the intended strat. Each group is spread out so that all healers/ranged are in range of the skeletons their group is responsible for from start to finish in the intended strat. The strat you propose not only do the melee have to run across the entire room before they are able to engage the skeletons (losing dps) the healers and casters also have to move.

2. The tanks dragging said skeletons are going to almost always be out of range of heals unless once again they move with the tanks... thus removing heals from the MT and the dps those heals are responsible for.

3. As the skeletons converge on a common destination they will reach a point that they are close enough for all the skeletons to get the speed buff .



Please learn logic, specifically, common sense.