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  1. #121
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    8 paths, not 6 or 10 as ppl show here.

    Tank north, skells E SE S SW W and the last one S but closer to middle. Melee pick one and burn before leaves the platform, then burn the 2 on south that are always fallowing on a platform, and ranged focus the other 3 with melee help as they cross over a platform. not hard, just bad DPS dont know what to attack (i.e. ranged burn melee friendly ones 1st or melee focus ones sitting in poison)

    Tank Middle face NNE, skells E SE S SW W NW, DPS burn them all. (if DPS not split even less time for melee to run between skells = higher chance of bomb skelle in average DF group)

    middle = less time to kill and higher chance of people getting hit by dragons cones/fears

    I have done it both ways, and personally it is easier with the dragon moved to the north. give me a full FC group all geared and I may say the middle is better, but with randoms in DF in spiritbind gear and half afk since all randoms and dont care about rep with people they dont see regularly, i'll take the north ever time as it is harder to mess up imo.
    (0)
    Last edited by KogaDrake; 02-13-2014 at 05:57 AM.

  2. #122
    Player
    BotenAnna's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    136
    Character
    Lady Gaga
    World
    Excalibur
    Main Class
    Marauder Lv 80
    It doesn't make sense though, why make your bad DD in spiritbond gear run around and take poison damage?
    (0)

  3. #123
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kimikryo View Post
    weightmage
    /ac "Carb Overload" <t>
    /p Do these spells make your butt look big, <t>?!
    (2)

  4. #124
    Player
    KogaDrake's Avatar
    Join Date
    Aug 2013
    Posts
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BotenAnna View Post
    It doesn't make sense though, why make your bad DD in spiritbond gear run around and take poison damage?
    They don't.. example, melee split evenly on W and E skel. they die before they leave platform, melee then run to middle focus middle/S, then kill one from S, all running was along platforms. ranged focus the SE and SW that have bad running paths for melee, and melee help as they cross paths where it is safe (each has at least 3 melee safe spots before getting to dragon).
    (0)

  5. #125
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    I find it humorous this discussion is still going for an extremely simple fight where the only real key to win is you don't stack skeletons.
    (3)

  6. #126
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Technically taking the boss far north and taking skellies far south to separate pads gives more room for error in terms of how long you can DPS them before they get to dragon. Whether or not its more of a benefit when dealing with the poison pool depends on how well the healers deal with it and the melee care enough to atleast DPS off the poison as much as possible.

    It's a matter of opinion mostly.

    * if say for some reason SE decided to up the poison damage to say 300-500 a tic, I think people would definitely only use the circle strategy.
    (2)

  7. #127
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vactus View Post
    Actually there is. Take the bone dragon all the way to the end of a row (usually north) and just keep skellies near the south. As long as it's not the same platform it's fine.
    So then the skeles are running through poison out of reach of any melee who has any common sense?

    The whole room is designed to bust out the signal flares and neon signs to tell you exactly what your supposed to do. This strat is equivalent to saying dragoons and monks should tank and using a win as proof to that strat makes sense.
    (0)

  8. #128
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Kimikryo View Post


    This 10000h paint masterpiece shows where to place skeletons when pulling the dragon to the north wall.

    This is even more fool prove than the middle. Because OT seem to have a game "lets annoy the other OT by taking his skelly and leading it ANYwhere" and with this it barely matters where
    This is what everyone on the US servers seems to do while your first post seems like the way the Japanese servers did it.
    I think the US servers method is better because as you said it allows for less room for error because you have a mass of DPS/tanks fighting over the dumb skeletons and having them constantly dying near the middle.
    (0)

  9. #129
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nukocafe View Post
    This is what everyone on the US servers seems to do while your first post seems like the way the Japanese servers did it.
    I think the US servers method is better because as you said it allows for less room for error because you have a mass of DPS/tanks fighting over the dumb skeletons and having them constantly dying near the middle.

    Dunno what US server your from. Done CT 4-5 times on average per week since release and literally NEVER seen this even suggested as a strat. And considering CT used the cross server queue like everything else...
    (0)

  10. #130
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nukocafe View Post
    This is what everyone on the US servers seems to do while your first post seems like the way the Japanese servers did it.
    I think the US servers method is better because as you said it allows for less room for error because you have a mass of DPS/tanks fighting over the dumb skeletons and having them constantly dying near the middle.
    It's not all US servers. It just depends on your data center. Servers on Aether (NA) hold the dragon in the middle.
    (0)

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