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Thread: The Monk Temple

  1. #1601
    Player
    Allyrion's Avatar
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    Aug 2013
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    Ul'dah
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    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.

    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
    This makes much more sense to me.

    About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.

    Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
    Otherwise, I like this opener the best so far.
    (0)

  2. #1602
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Allyrion View Post
    This makes much more sense to me.

    About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.

    Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
    Otherwise, I like this opener the best so far.
    The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.
    (0)

  3. #1603
    Player
    Allyrion's Avatar
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    Allyrion Windwalker
    World
    Yojimbo
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    Samurai Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.
    Yea, I miscounted. My bad.
    (0)

  4. #1604
    Player
    Inox's Avatar
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    Character
    Stephy Hunt
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    Phoenix
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    Pugilist Lv 50
    just curious, in full i90 with gl3 how much is the GCD?
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  5. #1605
    Player
    Instrumentality's Avatar
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    Gridania
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    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Depends on your skill speed.

    At minimum skillspeed (341) your gcd should be 2.125 seconds. Since there's no way to get you skill speed this low in full i90 your gcd will be necesarily faster. Though with current theorycrafting it won't be very much faster. 2.05 seconds or somesuch.
    (0)

  6. #1606
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Instrumentality View Post
    Depends on your skill speed.

    At minimum skillspeed (341) your gcd should be 2.125 seconds. Since there's no way to get you skill speed this low in full i90 your gcd will be necesarily faster. Though with current theorycrafting it won't be very much faster. 2.05 seconds or somesuch.
    The BiS gearset adds only 15 more skill speed to the base value (if you favor det and then crit). So it won't be much different.

    That being said, it's perfectly fine to keep all buffs and do the optimal MNK combos anyway.
    (0)

  7. #1607
    Player
    Rasabox's Avatar
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    Character
    Rasa Bloodborne
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    The BiS gearset adds only 15 more skill speed to the base value (if you favor det and then crit). So it won't be much different.

    That being said, it's perfectly fine to keep all buffs and do the optimal MNK combos anyway.
    What do you consider to be the BiS? I have seen so many variations, and I enjoy reading what you write, so I am curious.
    (0)

  8. #1608
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Rasabox View Post
    What do you consider to be the BiS? I have seen so many variations, and I enjoy reading what you write, so I am curious.
    http://ffxiv.ariyala.com/LR6J
    (0)

  9. #1609
    Player
    Sleigh's Avatar
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    Character
    Philia Felice
    World
    Gilgamesh
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    Thaumaturge Lv 70
    Quote Originally Posted by NoctisUmbra View Post
    Too high accuracy. It's been more or less confirmed at this point flank requires 460~ ACC, compared to the front which is closer to 480 (and is the source of those rare misses you'll see, spinning bosses or fighting adds which will be facing the raid occasionally).
    (0)

  10. #1610
    Player
    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Sleigh View Post
    Too high accuracy. It's been more or less confirmed at this point flank requires 460~ ACC, compared to the front which is closer to 480 (and is the source of those rare misses you'll see, spinning bosses or fighting adds which will be facing the raid occasionally).
    That's 460 for Asclepius in Turn 5 from the flank? I imagine rear is at most the same as flank if not lower.

    Either way, I spend a lot of time hitting Asclepius from the front during Divebombs, so I would keep the high accuracy in this case. That being said, I could simply swap the head piece for Allagan and the earrings for Primal for anything where I don't need the accuracy.

    Also, I would like to see the wealth of data supporting this theory that flank caps are different and lower. I have reports from my tanks that they have indeed missed when under 475 while off-tanking Twintania.
    (0)
    Last edited by NoctisUmbra; 02-06-2014 at 04:04 AM.

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