Quote Originally Posted by Allyrion View Post
This makes much more sense to me.

About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.

Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
Otherwise, I like this opener the best so far.
The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.