


The DK used right after Perfect Balance ends does not refresh the debuff, that is why it ends up falling. I'll put in another color scheme to make it clear where the effects of PB end.This makes much more sense to me.
About your annotation, I don't see why DK's debuff should fall off at all in that sequence. I can always include ToD and still do a rear cycle without DK's debuff falling off.
Considering DK > Twin > ToD > Demo > Boot* > True > Snap > DK is just the usual alternating Flank/Rear cycle sequence with ToD added in, why would DK fall off for 2 skills?
Otherwise, I like this opener the best so far.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

