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Thread: The Monk Temple

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  1. #11
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    The reason I don't like the Demo > Snap > Snap > DK > Twin opener is it forces me to put off on ToD (and Fracture), and makes it so it is not applied under BfB & IR. It also forces either a clipping of Demo too early, or putting it off another rotation.

    These are the reasons I like my current opener, even though it has DK drop for ~1-2 skills. Everything is up for ToD and the reapplication of Demo (which also clips 1 tick at most), and overall up as early as possible, too.

    Demo > BfB > Snap > IR > Snap > Steel > DK > Howl > Snap > DK > Twin > ToD > Demo > Boot* > True > Snap > DK > Twin > Snap > etc...

    *Alternatively, one can replace this Boot with a DK, and make it so DK never drops. Should the DK here crit, it would be no different from a Bootshine anyway. On the other hand, if it does not crit, the DPS loss from it is theoretically greater than the DPS loss from having blunt resist down for 2 skills.
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    Last edited by NoctisUmbra; 02-06-2014 at 01:52 AM. Reason: Added red scheme to distinguish skills done under the effects of Perfect Balance.