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  1. #1
    Player
    Shayuki's Avatar
    Join Date
    Oct 2013
    Posts
    48
    Character
    Shayuki Kasumi
    World
    Spriggan
    Main Class
    Arcanist Lv 60
    Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.

    I don't mind if people consider the melee DPS classes weak, hopefully they will give some more undeserved buffs to classes that most people play wrong.
    (0)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shayuki View Post
    Most Dragoons I see deal completely abysmal damage. Comparing to the very few actually decent Dragoons I know, I have no choice but to conclude that many of them are simply very bad players. It's strange because the Dragoon rotation really isn't even that difficult and frontloads the damage like crazy... No idea how people have sub 150 in Titan HM with ilvl 82 but meh.
    DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".

    Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
    (1)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".
    I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.
    (1)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Subucnimorning View Post
    I play MNK main and DRG alt, I simply cannot see how anyone can call DRG rotation complex with a straight face (or even more difficult than MNK, they are about the same with MNK having more of an emphasis on positional bonuses). DRG rotation flows very well in my opinion, there are no difficult decisions to be made or anything it is just a set rotation and my i85 DRG (with allagan weapon) keeps up with my i90 MNK (with primal ex weapon) in dps on the same fights. The only way I can see someone being bad at DRG is forgetting about proper use of off GCD abilities or not watching their DoTs/Heavy Thrust.
    DRG rotation flows well, but it's still quite lengthy. Complex is probably the wrong word for it. MNK's things they need to reapply are independant and not tied to combos: Twin Snakes doesn't have to have a specific precursor used between Dragon Kick or Bootshine for example. So if you do the "wrong" move on MNK or do it from the wrong side, it doesn't impair your ability to continue on. Where DRG in the same scenario would need to redo Heavy Thrust or Impulse Drive (or the whole combo in the case of a miss).
    (3)

    XI: Zeroblade, Titan Server

  5. #5
    Player
    hungdinh's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Kuro Hiroki
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    I do agree that DRG rotation gets complicated, but that is due to the nature of burst rotation (it is lenghthy and usually require a bit more memorization of a rotation) when the burst rotation are down, DRG only have to worry about applying buffs/debuffs and dots when down. As for monk in general, they dont have long and lenghthy burst rotation, in return they require constant re-position of every skills they have. For a DRG, it is more forgiving when you mess up a rotation, where as for MNK it is less forgiving because your GL3 is your main source of DPS, if you mess up your rotation, and ended up losing GL3....it will take about 9 skills to get back on track.
    (0)

  6. #6
    Player
    Omagana's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Omagana Primus
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".

    Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
    I find the dragoon rotation far easier than monks, nothing complex about it. A lot of it isn't even positional. Most annoying part of monk I find is keeping my GL3 up in a lot of fights.
    (0)

  7. #7
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Omagana View Post
    I find the dragoon rotation far easier than monks, nothing complex about it. A lot of it isn't even positional. Most annoying part of monk I find is keeping my GL3 up in a lot of fights.
    I dunno, DRG has a 31-32 move rotation (that's counting oGCDs, and there is a best way to use them), with absolutely mandatory positionals, for optimal DPS. I don't think it's any harder than MNK or vise versa, but I feel a lot of people saying LOLDRG probably aren't playing the job optimally. For example, I am very very very rarely outdamaged by other DRGs, and all I'm doing is a 32-move rotation. It ain't rocket surgery, but it doesn't seem like everyone's doing it right.
    (0)

  8. #8
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by JetBrooks View Post
    I dunno, DRG has a 31-32 move rotation (that's counting oGCDs, and there is a best way to use them), with absolutely mandatory positionals, for optimal DPS.
    Positionals are absolutely mandatory on Monk as well for optimal DPS. Yes, Monk you don't miss out on debuffs/buffs if you miss a positional. However in DRG, you only need to do a positional correctly twice out of your entire rotation where every regular rotation ability MNK does aside from Touch of Death it is mandatory for optimal DPS you are in proper positioning. Neither are difficult, I play both classes regularly and don't feel either is more difficult/demanding than the other.
    (2)

  9. #9
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Subucnimorning View Post
    Positionals are absolutely mandatory on Monk as well for optimal DPS.
    It has been explained repeatedly that DRG positionals are not only mandatory for optimal DPS, but for rotation whatsoever. The combo does not even work if we don't get the positional off; it is a harsher penalty in regard to positioning. That's all I, or anyone else, was saying

    Quote Originally Posted by Subucnimorning View Post
    you only need to do a positional correctly twice out of your entire rotation
    Assuming that you mean the same thing that I mean, and that the rotation is 32 moves, there are 5 positionals.

    I believe I also said that I don't think either is harder than the other. My message was that people who think MNK is harder simply don't understand what it means to play DRG well. They're equally challenging.

    Quote Originally Posted by Subucnimorning View Post
    Neither are difficult
    They're certainly more complex, rotation-wise, than the proc masher jobs. Whether that's more/less difficult, depends on the user, I guess.

    For example, most mistakes I make while using BLM are directly related to me laughing over Mumble about how easy the job is.
    (0)
    Last edited by JetBrooks; 02-07-2014 at 06:06 AM.