as a bard i find this thread very informative.![]()
as a bard i find this thread very informative.![]()
He didn't say it was sustained. Its on tank-n-spank fights, with no ACC checks. That does not describe most content, but it is a base-line, somewhere to compare numbers while reducing as many variables as possible.
Keep in mind that RNG is a big factor in this game since the attack rate is relatively low. I still remember longnu's >460 dps parse over 5m where he had a 44% crit rate on AAs and >75% crit on all the major attacks.Summoners does, runnin with one that can output 400 without much problems on stationnary fights.
But 380 on dragoon, please post a picture, or it just never happened. Without lb of course
Edit : nvm should learn to read properly, its possible to reach 373 -on time combat-
Im doin 367 on said fight and I'm far from beein full BiS.
After doing Atomos several dozen times, my friend tells me I usually land right at 360. Now I have my i95 spear though, so hopefully that should go up.
hey been doing T5 bis set 481acc set havent missed on snakes or twin
So my friend has parsed using both ACT and FFXIV/LogRep2, and has noticed a large disparity between them, which he was vocally telling me about outside of the game. ACT will generally be on the conservative end of dps, so in the 200-300 range, while FFXIV and LogRep2 will be between 300-400. Has anyone else noticed this disparity? I just think it might confuse some people using ACT who think they should be hitting higher 300's, when really that comes from FFXIV/LogRep2 and higher 200's is the norm for ACT.
Error 3102, 90000, 1017, 2002, 2/3 survivor
I heard logrep2 inflates numbers by a lot as well. I'm pretty sure the people who say they're doing 360-380 dps sustained are either flat out inflating their own numbers, or using logrep.So my friend has parsed using both ACT and FFXIV/LogRep2, and has noticed a large disparity between them, which he was vocally telling me about outside of the game. ACT will generally be on the conservative end of dps, so in the 200-300 range, while FFXIV and LogRep2 will be between 300-400. Has anyone else noticed this disparity? I just think it might confuse some people using ACT who think they should be hitting higher 300's, when really that comes from FFXIV/LogRep2 and higher 200's is the norm for ACT.
Keep in mind that RNG is a big factor in this game since the attack rate is relatively low. I still remember longnu's >460 dps parse over 5m where he had a 44% crit rate on AAs and >75% crit on all the major attacks.
After doing Atomos several dozen times, my friend tells me I usually land right at 360. Now I have my i95 spear though, so hopefully that should go up.
Yeah it make me wonder about something, mainly about the solvers for BiS because I totally don't know how all of this is workin, I prefer to be honest :P
Given that critical hits have a variety of +% dmg (its not a "fix" %, it can be +22 / + certainly something / +50 / +66%), how come determination is so valuable ?
When I have a look on parsers, usually the main source of damage is like, 20 ish % of auto attacks first (so I guess thats why determination is valuable here), then your skills, so, wouldn't it be recommandable to simply go full crit in order to make your auto attack crit as much as possible too ?
I mean I fully understand the concept of better base damage and what not but apart a +10% crit chance and power surge, there's not that much ways to profit of crit damage that is granted by higher base damage (which is absolutely random when you look in the logcombat / parser, unless someone can explain to me how these different % are happenin)
Otherwise, yes Logrep actually parse higher in dungeons / trials / raids you name it, but its the same on dummies more or less
Last edited by Sygmaelle; 02-06-2014 at 03:28 PM.
I'm not heavily into numbers but doing coil 4 last night me (smn) and a blm were out doing a drg and brd by a huge margin and if I remember right they had better gear.
Whwn I tank though I notice drgs draw a huge amount of emnity.
Look at total damage done instead of DPS. Different parsers have different ways of calculating DPS (logrep's DPS calculation is kind of weird to be honest). The total damage done should be relatively consistent across parsers.
I find the dragoon rotation far easier than monks, nothing complex about it. A lot of it isn't even positional. Most annoying part of monk I find is keeping my GL3 up in a lot of fights.DRG rotation is pretty complex compared to MNK or any other DPS, imo. Going to MNK for fun after I haven't touched it since relic, I found it insultingly simple. The other 3 DPS (BRD SMN BLM) are all also simple rotations and/or rotation "checklists".
Though rotation difficulty from what I've seen has nothing to do with bad DRGs being bad. They just never apply their damage-boosting de/buffs to begin with.
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